Search found 21 matches
- Wed Sep 12, 2012 12:28 am
- Forum: Tracks
- Topic: [cir] [roa] Estherville
- Replies: 11
- Views: 3136
Re: [cir] [roa] Estherville
Looks like a great track, but why is it a .7z inside the zip?
- Wed Aug 08, 2012 11:26 pm
- Forum: Tracks
- Topic: [cir] Ashfold
- Replies: 6
- Views: 3739
Re: [cir] Ashfold
I really like this one! I'm not a big fan of the movable cones, but that's not really a complaint against your track
- Sun Aug 05, 2012 5:46 am
- Forum: Tracks
- Topic: [cir] Rowdown
- Replies: 3
- Views: 1840
Re: [cir] Rowdown
I like it a lot! Nice flow, and the AI is good.
- Tue Jul 24, 2012 6:45 pm
- Forum: Tracks
- Topic: [cir] Zooling
- Replies: 5
- Views: 2214
Re: [cir] Zooling
Thanks!
- Mon Jul 16, 2012 3:15 am
- Forum: Tracks
- Topic: Track Ideas, W.I.P. Previews and Teasers v2
- Replies: 2277
- Views: 531751
Re: Track Ideas, W.I.P. Previews and Teasers v2
It looks like it will flow well, Darjo. I really like the HMap and the LMap. I noticed a few little object placement tweaks that I would make. There are locations on some walls that aren't well aligned and the ends of walls are poking out into other smooth sections. The tower and house combo is pret...
- Mon Jul 16, 2012 12:37 am
- Forum: Tracks
- Topic: [stc] Ottery Loop
- Replies: 4
- Views: 2106
Re: [stc] Ottery Loop
I really like the boat trailer, and the LMap is great too.
- Fri Jul 13, 2012 12:33 am
- Forum: Discussion about GeneRally
- Topic: GeneRally v1.2 - DISCUSSION
- Replies: 144
- Views: 137310
Re: GeneRally v1.2 - DISCUSSION
I'm not sure if I'm doing something wrong, but old save games don't work, it crashes GR v1.2. Expected behavior or no? I assume not lol The save format has changed slightly so this is likely expected behavior. 'Backwards compatibility' with save games is somewhat 'unintentional' (as opposed to trac...
- Thu Jul 12, 2012 3:15 am
- Forum: Discussion about GeneRally
- Topic: GeneRally v1.2 - DISCUSSION
- Replies: 144
- Views: 137310
Re: GeneRally v1.2 - DISCUSSION
I'm not sure if I'm doing something wrong, but old save games don't work, it crashes GR v1.2. Expected behavior or no? I assume not lol
- Thu Jul 05, 2012 1:01 pm
- Forum: Tracks
- Topic: [cir] Zooling
- Replies: 5
- Views: 2214
Re: [cir] Zooling
Thanks guys! I'll make sure to consider your suggestions for my next track, egamad.
I used to be racer9 on RSC, back around '06 I think.
I used to be racer9 on RSC, back around '06 I think.
- Tue Jul 03, 2012 8:12 pm
- Forum: Tracks
- Topic: [cir] Zooling
- Replies: 5
- Views: 2214
[cir] Zooling
Hi folks
It's been ages since I've released a track (first time under this name actually) so I hope you guys enjoy it I tried to go with a somewhat realistic look again, with better results this time. AI is fairly brutal at 100 in my opinion, but I'm not the greatest driver ever
It's been ages since I've released a track (first time under this name actually) so I hope you guys enjoy it I tried to go with a somewhat realistic look again, with better results this time. AI is fairly brutal at 100 in my opinion, but I'm not the greatest driver ever
- Mon Jan 23, 2012 2:21 am
- Forum: Tracks
- Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
- Replies: 2499
- Views: 381169
Re: Track Ideas, W.I.P. and Teasers/Trailers
@Shifted I personally don't like tracks that disappear at the edge of the screen, but others may like it.
Made some tweaks to my track, including the detailing of the track surface and tweaking the AI line to be a bit faster.
Made some tweaks to my track, including the detailing of the track surface and tweaking the AI line to be a bit faster.
- Sat Jan 21, 2012 2:10 am
- Forum: Tracks
- Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
- Replies: 2499
- Views: 381169
Re: Track Ideas, W.I.P. and Teasers/Trailers
Haven't made a track in a long time. I've spent quite a bit of time off and on the past few weeks tweaking little things on this one. Anyone have any suggestions? I have to texture the track surface still, and some other small things (like the parking lot being empty!)
- Sat Dec 03, 2011 1:29 am
- Forum: Help & advice
- Topic: Lmap in Photoshop cs5
- Replies: 5
- Views: 2990
Re: Lmap in Photoshop cs5
Make sure you're saving in 24bit bitmap. I've been editing using CS5 and MS Paint on W7 and have no issues.
- Mon Nov 21, 2011 9:02 pm
- Forum: Restored cars
- Topic: [cpk] [for] Formula Easter (GDR)
- Replies: 6
- Views: 25952
Re: [cpk][for] Formula Easter (GDR)
Thanks XYY, I'll keep that in mind
- Mon Nov 21, 2011 5:32 pm
- Forum: Cars
- Topic: [gtc] SRL - Supercar Racing League (CoM 11/12)
- Replies: 52
- Views: 12423
Re: [gtc] SRL - Supercar Racing League
They're still pretty good looking. How many polies and vertices were left? I'm on my phone and can't take a look.
- Mon Nov 21, 2011 5:00 pm
- Forum: Off-topic chat
- Topic: Hello and welcome, friends!
- Replies: 422
- Views: 255602
Re: Hello and welcome, friends!
Ahh, good old GeneRally. I'm glad we finally got an update so I can play again I'm Racer9 from RSC, I made a bunch of terrible tracks and one or two passable ones lol. Made a few cars as well. It's crazy to see all these new objects now, should be lots of fun to work a new track.
- Mon Nov 21, 2011 4:54 pm
- Forum: Cars
- Topic: [gtc] SRL - Supercar Racing League (CoM 11/12)
- Replies: 52
- Views: 12423
Re: [gtc] SRL - Supercar Racing League
What do the tails look like?
How about. 911 Turbo in A and a regular 911 in B?
How about. 911 Turbo in A and a regular 911 in B?
- Mon Nov 21, 2011 4:53 pm
- Forum: Restored cars
- Topic: [cpk] [for] Formula Easter (GDR)
- Replies: 6
- Views: 25952
Re: [cpk][for] Formula Easter (GDR)
Uhhh. I guess so.Wouter wrote:If you put these on RSC, it should belong in the Restored Cars section, not?
- Mon Nov 21, 2011 3:51 am
- Forum: Restored cars
- Topic: [cpk] [for] Formula Easter (GDR)
- Replies: 6
- Views: 25952
[cpk] [for] Formula Easter (GDR)
I uploaded these a very long time ago to RSC. Some of you may recognize them, but I doubt it. These were intended to be part of a competition by Markus that never came to fruition. There's not too much info on these cars from real life, so a lot of data was researched by Markus and I and we came to ...
- Mon Nov 21, 2011 3:41 am
- Forum: Discussion about GeneRally
- Topic: GeneRally - What is it to you?
- Replies: 33
- Views: 12170
Re: GeneRally - What is it to you?
The GR community is bigger now than it was in '07-ish so I wouldn't really complain too much. At least I can play GR again with the new releases. Might throw together a track or something. I miss playing all the time.
btw, my name isn't what it used to be
btw, my name isn't what it used to be
- Sun Nov 20, 2011 11:41 pm
- Forum: Cars
- Topic: Car Ideas, W.I.P. and Teasers/Trailers
- Replies: 2400
- Views: 754907
Re: Car Ideas, W.I.P. and Teasers/Trailers
I enjoy driving these, they're quite a challenge. Unfortunately the AI just doesn't seem to be up to it, they run wide at nearly every corner.XYY wrote:Will someone please test these V8 Supercars (2011) physics-wise? Optically I'm quite convinced that they'll be fine when I add some more liveries.