Search found 10 matches

by platinumpistons
Fri Jul 31, 2020 8:52 am
Forum: Cars
Topic: [oth] Road RC Car
Replies: 0
Views: 5412

[oth] Road RC Car

RC Road cars.png And back again! This time I made a small RC-like car. Top speed is quite appaling, but everything else of this tiny RC car can give even the most hardcore race cars a run for money in tight twisty roads. Enjoy! :up: P.S. Only the hood and glass can't be coloured. Other than that th...
by platinumpistons
Tue Apr 07, 2020 8:24 am
Forum: Cars
Topic: [for] Fast Triangular Thing
Replies: 0
Views: 8538

[for] Fast Triangular Thing

Hello there, I'm back! This is my first try making a car release, and I really don't know what to name it (since I wasted a lot of vertex just to make this ugly thing, but hey, atleast it drives). FTT.png There's 2 versions that comes in the .rar, the "standard" one drives with more grip ...
by platinumpistons
Fri Jul 06, 2018 7:49 am
Forum: Tracks
Topic: [oth] Photo Map
Replies: 0
Views: 6317

[oth] Photo Map

That title is not a lie. I don't know what to upload at all so I might just aswell upload a map I usually use to take photos of cars in GR up-close without diminishing the image quality when editing the screenshot. [attachment=1]AnObviouslyLazilyMadeMap.png[/attachment] [attachment=0]AnotherObviousl...
by platinumpistons
Wed Jun 20, 2018 5:25 am
Forum: Tracks
Topic: [cir] Ritmo Veloce Circuit
Replies: 0
Views: 6491

[cir] Ritmo Veloce Circuit

Each part of track is inspired from certain games, and that this track's shape is a reference to a track from a.... hmm.... well.... another game too. I used BOATS to make car-like decorations which end up disgusting :doh: Oh yeah don't cut corners. You'll know why. RitmoVeloce_Circuit.jpg Please gi...
by platinumpistons
Tue Jun 19, 2018 1:03 pm
Forum: Tracks
Topic: [ral] ROVER Rallycross (+variations)
Replies: 0
Views: 6353

[ral] ROVER Rallycross (+variations)

A rallycross track. Yeah I dont know how to explain it. But lets just get on with it. This track comes in 3 variations. Line A, Line B, and Tarmac-route. All set on the same track, just with different routes. Pit crews are placed behind the start/finish line. ROVER Rallycross (Line A).png The Tarmac...
by platinumpistons
Sat Jun 16, 2018 10:38 am
Forum: Tracks
Topic: [ral] [cir] Siberlance
Replies: 0
Views: 6447

[ral] [cir] Siberlance

A mixed-surface snow circuit. Pretty easy to learn, and will take some time to master each corner perfectly. It's a good idea to use cars with good off-road capability (especially snow affinity) here. Invisible walls are scattered around some areas to prevent drivers going out the boundaries of the ...
by platinumpistons
Wed Jun 13, 2018 6:18 am
Forum: Tracks
Topic: [cir] Perdix Circuit
Replies: 0
Views: 6032

[cir] Perdix Circuit

A tight circuit with lots of small, but noticeable elevation changes placed throughout some corners and straights. The yellow lines informs that you must slow down on the next upcoming section of said corner to avoid crashing to the wall, or spun out the road, or probably ran over the spectators (wh...
by platinumpistons
Thu Jun 07, 2018 5:29 am
Forum: Tracks
Topic: [stc] [evo] DeNarrow City Streets
Replies: 1
Views: 2630

[stc] [evo] DeNarrow City Streets

For this one I include 2 tracks, which took place on a city with narrow street width for higher difficulty. The older ones (which is obviously the messier one) is a bit wider than the newer ones (and is made about 2 month ago when I first start playing GR), but lacks detail and haves more mistakes i...
by platinumpistons
Thu Jun 07, 2018 2:30 am
Forum: Tracks
Topic: [kar] TD-Karting
Replies: 3
Views: 2501

Re: [kar] TD-Karting

Try looking at other "more professional" tracks to improve yourself bit by bit. Have you tried editing the Lmap in paint or photoshop? I've looked through, and wow peoples are amazing here >_> bizzare tracks. I do want to try editing the Lmap in paint/PS but at the pint I am doing this it...
by platinumpistons
Wed Jun 06, 2018 6:07 am
Forum: Tracks
Topic: [kar] TD-Karting
Replies: 3
Views: 2501

[kar] TD-Karting

My first track (well, the first "properly made" one, the previous ones are much more messy than random object dropping, really :vsad: ) which is a crowded karting circuit. The road width is a bit choked so overtaking might be hard, and I think I've placed too many checkpoints for a small t...