Search found 10 matches

by MotoPunk
Thu Apr 29, 2021 1:31 pm
Forum: Tracks
Topic: [rwl] [cir] Sportsland Sugo
Replies: 5
Views: 1939

Re: [rwl] [cir] Sportsland Sugo

Gave this a few runs against the AI and overall I feel like it came out really well. The AI is tough and on a short race it is tough to take the lead but on a long race patience is key and I was able to out pit after watching the AI push each other into the walls. My only criticism would be what loo...
by MotoPunk
Mon Apr 26, 2021 1:42 pm
Forum: Tracks
Topic: [stc] Rahnasto
Replies: 9
Views: 2257

Re: [stc] Rahnasto

Visually this track is very pleasing. The Hmap is a little too wild for me though but still a fun drive once used to it.
by MotoPunk
Mon Apr 26, 2021 1:39 pm
Forum: Tracks
Topic: [roa] Lonkero
Replies: 6
Views: 1665

Re: [roa] Lonkero

Opened thread and read Rudy's comment about the obstacle. loaded track and immediately hit the obstacle. Some of those homeowners may also want to up their insurance...
by MotoPunk
Tue Apr 13, 2021 2:34 pm
Forum: Tracks
Topic: [cir] Eleron
Replies: 6
Views: 2034

Re: [cir] Eleron

I agree with everyone else here, it is a very smooth track to drive with an excellent layout I think the problem with the soft walls here is how much the red pops. Working more booths in and less dithering in the grass would help add some more color overall to offset the red. Or you could have gone ...
by MotoPunk
Wed Mar 17, 2021 10:11 pm
Forum: Tracks
Topic: [cir] Trial Mountain
Replies: 3
Views: 1500

Re: [cir] Trial Mountain

Was psyched to pull up the forum and see Trial Mountain today, definitely one of my favorite original tracks from GT. You did a really good job recreating the experience here. Crashed and burned quite a few times on this course but once I got a handle on the Hmap its great to drive. I think the toug...
by MotoPunk
Tue Mar 16, 2021 7:09 pm
Forum: Tracks
Topic: [stc] Vihervaara
Replies: 9
Views: 2452

Re: [stc] Vihervaara

Object manipulation on this one is awesome. First race on it I felt a bit foolish after I pitted wrong and watched the AI go in correctly :doh:
by MotoPunk
Mon Mar 15, 2021 6:12 pm
Forum: Tracks
Topic: [cir] Kelwer Fields
Replies: 5
Views: 1687

Re: [cir] Kelwer Fields

Neat track, I really like the layout and the Hmap work is good as well. Scenery is a little different, I'm not sure if I've ever seen a biome with Cacti, palm trees, and pine trees :rofl: Only real criticism is the AI line. last turn before the straight AI tends to jump the tire and coming out of th...
by MotoPunk
Tue Mar 09, 2021 2:37 am
Forum: Tracks
Topic: [rwl] [cir] Warwick Farm Raceway
Replies: 7
Views: 2362

Re: [rwl] [cir] Warwick Farm Raceway

Ran this with the AI and some of Jerrecs old 65' GP history cars to really enjoy the historical drive. Great job!
by MotoPunk
Tue Mar 09, 2021 2:19 am
Forum: Tracks
Topic: [cir] Paahde 2.0 - Track updated!
Replies: 7
Views: 2063

Re: [cir] Paahde

Ran a few races on this and it's a very fun track. HMap is smooth although I definitely got tripped up a few times after that second turn. AI seems to play nice too. Thank you!
by MotoPunk
Tue Apr 30, 2019 1:59 am
Forum: Tracks
Topic: [cir] [ral] [evo] Olap Speedway
Replies: 0
Views: 6949

[cir] [ral] [evo] Olap Speedway

Hello All, Haven't posted since the old forums way back when(not sure what my u/n was) but was recently doing some reminiscing and decided to get back into GR. I'm glad to see the forums are not completely dead. AS far as the creation/designing aspect I was never really good but here goes; Olap Spee...