Search found 10 matches
- Thu Apr 29, 2021 1:31 pm
- Forum: Tracks
- Topic: [rwl] [cir] Sportsland Sugo
- Replies: 5
- Views: 1939
Re: [rwl] [cir] Sportsland Sugo
Gave this a few runs against the AI and overall I feel like it came out really well. The AI is tough and on a short race it is tough to take the lead but on a long race patience is key and I was able to out pit after watching the AI push each other into the walls. My only criticism would be what loo...
- Mon Apr 26, 2021 1:42 pm
- Forum: Tracks
- Topic: [stc] Rahnasto
- Replies: 9
- Views: 2257
Re: [stc] Rahnasto
Visually this track is very pleasing. The Hmap is a little too wild for me though but still a fun drive once used to it.
- Mon Apr 26, 2021 1:39 pm
- Forum: Tracks
- Topic: [roa] Lonkero
- Replies: 6
- Views: 1665
Re: [roa] Lonkero
Opened thread and read Rudy's comment about the obstacle. loaded track and immediately hit the obstacle. Some of those homeowners may also want to up their insurance...
- Tue Apr 13, 2021 2:34 pm
- Forum: Tracks
- Topic: [cir] Eleron
- Replies: 6
- Views: 2034
Re: [cir] Eleron
I agree with everyone else here, it is a very smooth track to drive with an excellent layout I think the problem with the soft walls here is how much the red pops. Working more booths in and less dithering in the grass would help add some more color overall to offset the red. Or you could have gone ...
- Wed Mar 17, 2021 10:11 pm
- Forum: Tracks
- Topic: [cir] Trial Mountain
- Replies: 3
- Views: 1500
Re: [cir] Trial Mountain
Was psyched to pull up the forum and see Trial Mountain today, definitely one of my favorite original tracks from GT. You did a really good job recreating the experience here. Crashed and burned quite a few times on this course but once I got a handle on the Hmap its great to drive. I think the toug...
- Tue Mar 16, 2021 7:09 pm
- Forum: Tracks
- Topic: [stc] Vihervaara
- Replies: 9
- Views: 2452
Re: [stc] Vihervaara
Object manipulation on this one is awesome. First race on it I felt a bit foolish after I pitted wrong and watched the AI go in correctly
- Mon Mar 15, 2021 6:12 pm
- Forum: Tracks
- Topic: [cir] Kelwer Fields
- Replies: 5
- Views: 1687
Re: [cir] Kelwer Fields
Neat track, I really like the layout and the Hmap work is good as well. Scenery is a little different, I'm not sure if I've ever seen a biome with Cacti, palm trees, and pine trees :rofl: Only real criticism is the AI line. last turn before the straight AI tends to jump the tire and coming out of th...
- Tue Mar 09, 2021 2:37 am
- Forum: Tracks
- Topic: [rwl] [cir] Warwick Farm Raceway
- Replies: 7
- Views: 2362
Re: [rwl] [cir] Warwick Farm Raceway
Ran this with the AI and some of Jerrecs old 65' GP history cars to really enjoy the historical drive. Great job!
- Tue Mar 09, 2021 2:19 am
- Forum: Tracks
- Topic: [cir] Paahde 2.0 - Track updated!
- Replies: 7
- Views: 2063
Re: [cir] Paahde
Ran a few races on this and it's a very fun track. HMap is smooth although I definitely got tripped up a few times after that second turn. AI seems to play nice too. Thank you!
- Tue Apr 30, 2019 1:59 am
- Forum: Tracks
- Topic: [cir] [ral] [evo] Olap Speedway
- Replies: 0
- Views: 6949
[cir] [ral] [evo] Olap Speedway
Hello All, Haven't posted since the old forums way back when(not sure what my u/n was) but was recently doing some reminiscing and decided to get back into GR. I'm glad to see the forums are not completely dead. AS far as the creation/designing aspect I was never really good but here goes; Olap Spee...