Search found 664 matches

by RudyOosterndijk
Fri Feb 03, 2023 11:40 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 336665

Re: Developer Blog

There is some specific feedback I'd like to give regarding the aesthetics of the game. There seems to be some inconsistency in the sense that some of the colors are kind of earthy (e.g. the house object, vegetation), and others are very bright (e.g. grass, the sky, the blue of booths/stands/office ...
by RudyOosterndijk
Fri Dec 02, 2022 11:18 pm
Forum: Cars
Topic: [cpk] [ser] [for] F1 Minis '21 - 2021 Chibi Formula 1
Replies: 3
Views: 2748

Re: [cpk] [ser] [for] F1 Minis '21 - 2021 Chibi Formula 1

Thank you for your nice words, aliman. But let me get down to your questions: They fit nicely into my World Tour series as well. Due to my unbroken love for figure-8 street tracks, I will warmly recommend your Adelaine to everybody in this thread. Also, should there ever be a second season of F1 Min...
by RudyOosterndijk
Fri Jun 17, 2022 12:32 pm
Forum: Cars
Topic: [cpk] [ser] [for] F1 Minis '21 - 2021 Chibi Formula 1
Replies: 3
Views: 2748

[cpk] [ser] [for] F1 Minis '21 - 2021 Chibi Formula 1

http://www.planet-generally.de/e107_images/newspost_images/_grif_f1_minis.png What if my two favorite carmakers had a baby? 10 years after masa released his ultimate Chibi Formula car pack, I am bringing you my chibification of the 2021 Formula 1 cars. Based on the physics of the original Formula, ...
by RudyOosterndijk
Mon Mar 28, 2022 4:55 pm
Forum: Discussion about GeneRally
Topic: Eye-candy and mythical works...
Replies: 304
Views: 179776

Re: Eye-candy and mythical works...

One of my promo shots for PGR's F1 Minis event, slightly edited. Since this is not supposed to be an advertisement, I'm not going to tell you that you can still sign up for round 2 at Bronzerock. :taped:
by RudyOosterndijk
Sat Oct 23, 2021 10:34 pm
Forum: Help & advice
Topic: Created Car: weird Grid + not moving
Replies: 5
Views: 1853

Re: Created Car: weird Grid + not moving

I can't really make sense of the fact that a somehow "broken" model has an impact on actual track behavior, whether or not the standstill on the grid is the result of either faulty AI behavior or of corrupted car physics. Actually, I can. It happenend to me yesterday, again. The issue occ...
by RudyOosterndijk
Tue Sep 07, 2021 9:01 pm
Forum: Help & advice
Topic: Tools - MsComCtl.ocx
Replies: 10
Views: 2808

Re: Tools - MsComCtl.ocx

Oh wow. I'll bookmark this for later. What made you consider running the Installer?
by RudyOosterndijk
Sun Sep 05, 2021 3:27 pm
Forum: Help & advice
Topic: Tools - MsComCtl.ocx
Replies: 10
Views: 2808

Re: Tools - MsComCtl.ocx

If nothing helps, registering OCX and DLLs is my very last resort. So if that doesn't help with comdlg32.ocx, I don't know. Maybe, re-installing Visual Basic 6.0 was the better idea from the start. :)
by RudyOosterndijk
Sat Sep 04, 2021 6:47 pm
Forum: Help & advice
Topic: Tools - MsComCtl.ocx
Replies: 10
Views: 2808

Re: Tools - MsComCtl.ocx

Maybe registering the OCX will help: click
by RudyOosterndijk
Tue Aug 17, 2021 2:04 pm
Forum: Help & advice
Topic: Created Car: weird Grid + not moving
Replies: 5
Views: 1853

Re: Created Car: weird Grid + not moving

[Update] Apparently the shadow was the problem. But can someone explain me, why it was? I can't exactly tell you why these things happen. But I ran into the same issues years ago, trying to fix some F1 models I made for PGR F1. Whenever I used all the available vertices and triangles to construct a...
by RudyOosterndijk
Wed Jun 09, 2021 8:07 pm
Forum: Tracks
Topic: [ral] [stg] [tpk] Barum Rally / Joint Effort Rally Project 1
Replies: 8
Views: 5066

Re: [ral] [stg] [tpk] Barum Rally / Joint Effort Rally Project 1

I just feel like I need to bump this topic, especially considering that only a few users have replied so far. Everyone, please download this gem of a track pack! What the five guys have managed here is absolutely mind-blowing. Every single stage is an absolute beauty, crafted with the finest details...
by RudyOosterndijk
Thu Apr 22, 2021 11:37 pm
Forum: Tracks
Topic: [roa] Lonkero
Replies: 6
Views: 1596

Re: [roa] Lonkero

Look, I'm a simple man. I see Lonkero. I click. Cheers! :champa:

So what can I say about the track? The strategic placement of some of the obstacles is good. And at no time I felt frustrated because I could always see them coming. ... but then I still crashed right into them. :)
by RudyOosterndijk
Thu Apr 22, 2021 2:42 pm
Forum: Discussion about GeneRally
Topic: GeneRally v1.2 - DISCUSSION
Replies: 144
Views: 117913

Re: GeneRally v1.2 - DISCUSSION

Has there been any looking into ways for the official GeneRally site to promote or make people more directly aware of tracks/cars available? When GeneRally got its new website in 2018 they turned the community section into a continuous text with links. In these days of the interwebs, though, I woul...
by RudyOosterndijk
Sun Oct 11, 2020 6:53 pm
Forum: Restored tracks
Topic: Track Reupload Request Thread
Replies: 585
Views: 334015

Re: Track Reupload Request Thread

If you can't find them in Kikwik's database, you might be able to find happy412's track on Planetgenerally.de. Don't waste any time using the search bar. It's broken at the moment.
by RudyOosterndijk
Sat Oct 10, 2020 6:47 pm
Forum: Tracks
Topic: Track Ideas, W.I.P. Previews and Teasers v2
Replies: 2274
Views: 498241

Re: Track Ideas, W.I.P. Previews and Teasers v2

Tracks with twists and bends and ramps and mountain trails are always awesome. :bg:
by RudyOosterndijk
Sat Oct 10, 2020 6:38 pm
Forum: Restored tracks
Topic: Track Reupload Request Thread
Replies: 585
Views: 334015

Re: Track Reupload Request Thread

You've got mail. Or a rather a personal message.
by RudyOosterndijk
Thu Sep 24, 2020 12:28 am
Forum: Cars
Topic: [oth] [cpk] Pixar's Cars
Replies: 1
Views: 3239

Re: [oth] [cpk] Pixar's Cars

The missing eyes on the windshield are a bit of a letdown for me, personally. Not because they would've been easy to model, but because they are the main feature that Pixar's cars have over their real-life counterparts. Also, Lightning's mouth is too pointy. Is there a better way of doing? I'm not s...
by RudyOosterndijk
Sat Sep 05, 2020 11:58 pm
Forum: Cars
Topic: [cpk] The Garage (v1.6, updated 19.07.20 - 104 cars)
Replies: 34
Views: 31466

Re: [cpk] The Garage (v1.6, updated 19.07.20 - 104 cars)

Yeees! The BRZ/GT86, finally! Thanks for making my favorite affordable car of the last decade or so.
by RudyOosterndijk
Thu Sep 03, 2020 9:31 pm
Forum: Tracks
Topic: [cir] Atra
Replies: 11
Views: 3870

Re: [cir] Atra

Off topic: How do I "attach" a link to a word? :D Like for example in my previous message I talked about Marco's Kyalami and I would have loved to put a link to that track which you could reach by clicking either Marco or Kyalami. Hopefully you understand what I meant. :D Use the URL butt...
by RudyOosterndijk
Thu Aug 27, 2020 6:56 pm
Forum: Discussion about GeneRally
Topic: Come up with clever track names
Replies: 6
Views: 2868

Re: Come up with clever track names

Barcelona - Barcelito Hockenheim Long/old version - Hockenalt Hockenheim Current version - Hockenklein Paul Ricard - Petit Ricard Suzuka - Sukoshi Zandvoort - Zandkort I like Hockenklein and Zandkort a lot. Hocken wald would refer to the old track layout through the woods. I'm quite sure that the C...
by RudyOosterndijk
Thu Aug 27, 2020 6:24 pm
Forum: Discussion about GeneRally
Topic: Come up with clever track names
Replies: 6
Views: 2868

Re: Come up with clever track names

aliman wrote: NEW names for MY upcoming tracks. NOT other people's already existing tracks.
Yeah, I'm just not going to do your homework, unless some names spring to mind. ;) :D
by RudyOosterndijk
Thu Aug 27, 2020 5:45 pm
Forum: Discussion about GeneRally
Topic: Come up with clever track names
Replies: 6
Views: 2868

Re: Come up with clever track names

Out of my head: Nordschleife + -chen (Diminutive) = Nordschleifchen (by Haselnuss) Also: Min + Turkey = Minturkey (by XYY), Min + (Nür-)burgring = Minburgring (by BBA), Hockenheimring - heim = Hockenring (by Dragon), but these tracks don't play by your rules. In Scholl's thread about his series of m...
by RudyOosterndijk
Wed Aug 26, 2020 2:06 pm
Forum: Off-topic chat
Topic: Good bye and other personal announcements
Replies: 524
Views: 4214801

Re: Good bye and other personal announcements

Good bye, Ed!

It's amazing how many parallels I can make out in your descriptions of the early years. Though, I don't know how and when my own relationship with the game comes to an end, but I will certainly come back to your post for inspiration. ;)
by RudyOosterndijk
Tue Aug 18, 2020 6:41 pm
Forum: Help & advice
Topic: Long names display "~1"
Replies: 2
Views: 2901

Re: Long names display "~1"

No, there is not. 12 (13?) characters per track name are the maximum.

In earlier versions, these tracks wouldn't even be displayed in the main menu.
by RudyOosterndijk
Fri Jul 31, 2020 12:12 am
Forum: Help & advice
Topic: Changes affecting the game physics since GeneRally 1.05
Replies: 3
Views: 2627

Re: Changes affecting the game physics since GeneRally 1.05

Okay, I noticed this too. I'm more than certain that in 1.05 at least, if you are driving solo with no other AI or other players that it ignores some rule sets like fuel mass and tyre wear but I can't confirm that. Thanks for the swift reply, Crowella! What I do know is that the game cranks the gri...
by RudyOosterndijk
Thu Jul 30, 2020 11:46 pm
Forum: Help & advice
Topic: Changes affecting the game physics since GeneRally 1.05
Replies: 3
Views: 2627

Changes affecting the game physics since GeneRally 1.05

I have been working on throwback competitions lately. In this case 'throwback' means running the old competition including the same tracks, cars and settings, but in GeneRally 1.2c instead of the original and often outdated version. However, I found that, on several occasions, my best laps just woul...