Search found 39 matches

by Whiplash
Sat Sep 05, 2020 7:07 am
Forum: Other projects discussion
Topic: New 3D top-down racing project
Replies: 0
Views: 3947

New 3D top-down racing project

In the past few months the Turbo Sliders' developer decided to work on 3D top-down racing project. Its code name is TS2020 which signalize that it's going to be a spiritual successor of magnificent Turbo Sliders, but there is a lot of things that GeneRally's fans might find interesting too (the game...
by Whiplash
Wed May 22, 2019 12:23 am
Forum: Off-topic chat
Topic: Games similar to GR
Replies: 44
Views: 24613

Re: Games similar to GR

This is promising:
https://www.youtube.com/watch?v=DcRPugq4mmA

Check other videos from the channel.

Edit: And this:
http://forum.generally-racers.com/viewt ... =15&t=5481
by Whiplash
Tue Jun 19, 2018 5:11 pm
Forum: Off-topic chat
Topic: Turbo Sliders - F1 World Championship - Feel free to join!
Replies: 3
Views: 5154

Re: Turbo Sliders - F1 Grand Prix - Feel free to join!

The new competition is planned to be started very soon. Here is the teaser video for it (we renamed it to F1 Grand Prix): VIDEO TEASER No subscription will be needed. All you need is to qualify once the server is set up. It will be on for the whole week. Stay tuned by following our website: http://w...
by Whiplash
Fri Feb 10, 2017 3:29 pm
Forum: Off-topic chat
Topic: Turbo Sliders - F1 World Championship - Feel free to join!
Replies: 3
Views: 5154

Turbo Sliders - F1 World Championship - Feel free to join!

Hi all top-down racing funs. We just announced Formula 1 World Championship competition for the Turbo Sliders game. You are all free to participate. To find all info about it, just visit: http://www.turbosliders.com Here is a teaser video. ;) EDIT: After some time I'm just updating my post by a high...
by Whiplash
Fri Aug 05, 2016 9:50 am
Forum: Off-topic chat
Topic: Turbo Sliders v2.6.0 released!
Replies: 0
Views: 4338

Turbo Sliders v2.6.0 released!

Yep, the new version of the great 2D top-down racing game is out and contains numerous of changes and enhancements.
WEBSITE
by Whiplash
Wed Mar 04, 2015 11:00 pm
Forum: GeneRally 2 discussion
Topic: GeneRally 2 - Pre-Alpha Demo Released
Replies: 86
Views: 59304

Re: GeneRally 2 - Pre-Alpha Demo Released

As I've understood, they're still working on it behind the scene.
by Whiplash
Wed Mar 04, 2015 5:00 pm
Forum: GeneRally 2 discussion
Topic: GeneRally 2 - Pre-Alpha Demo Released
Replies: 86
Views: 59304

Re: GeneRally 2 - Pre-Alpha Demo Released

Now when Unreal 4 has become free, I was thinking... Why don't you just abort the whole process and restart it with it? :notme:
by Whiplash
Mon Dec 01, 2014 1:02 pm
Forum: Off-topic chat
Topic: Games similar to GR
Replies: 44
Views: 24613

Turbo Sliders v2.5.3 released!

Turbo Sliders v2.5.3 is released on 30.11.2014. It can be downloaded HERE . These are some of the most important new features and changes that you'll enjoy in v2.5.3: - Tyres wearing – now you'll be able not just to refuel and repair the car damage in the pit, but also to change car tyres. - Draftin...
by Whiplash
Thu Jun 05, 2014 10:35 am
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 336818

Re: Developer Blog

One thing is for sure: You can not expect new people to be interested to the game without releasing the "ordinary" (non-browsered) demo. It's just impossible to enjoy the game while playing it as it's now. A "normal" demo should be downloadable for all the people once the Kickst...
by Whiplash
Fri May 30, 2014 3:16 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 336818

Re: Developer Blog

One thing is for sure: You can not expect new people to be interested to the game without releasing the "ordinary" (non-browsered) demo. It's just impossible to enjoy the game while playing it as it's now. A "normal" demo should be downloadable for all the people once the Kicksta...
by Whiplash
Fri Apr 04, 2014 12:39 pm
Forum: GeneRally 2 discussion
Topic: GeneRally 2 - Pre-Alpha Demo Released
Replies: 86
Views: 59304

Re: GeneRally 2 - Pre-Alpha Demo Released

How about classic (local) PC version of the demo? I'm afraid this one will not be attractive enough for the people who aren't familiar with the GeneRally game yet.
Anyway, even I had no such a smooth experience by my browser, I still see great improvements. :bg:
by Whiplash
Mon Dec 09, 2013 9:52 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 336818

Re: Developer Blog

...with too many objects the tracks may end like a mess easily - I think already now we are in GR1 very near to the border of amount of object types, when I consider that the area for use remains same (screen where whole track is visible at once). I guess Kimmo would like to do opposite - to use hi...
by Whiplash
Wed Nov 13, 2013 3:11 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 336818

Re: Developer Blog

I agree with you, Darjo, for example the twitter account is saying so few new about what they are doing, just occasionally replying on questions and often by a rather empty phrase like we consider it, it's our priority, we're aiming for that, more details on that soon etc. No own thoughts, teasing,...
by Whiplash
Thu Aug 29, 2013 10:08 am
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 336818

Re: Developer Blog

Good info in last blog post. Well done guys! :bg:
Just don't make us wait for the new one whole next year. :roll:
by Whiplash
Tue Aug 06, 2013 12:33 am
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 336818

Re: Developer Blog

felipebart wrote:One or two tweets per week wouldn't hurt anyone imo...
I agree. :bg:
Also, new blog post should have be already done few month ago.
by Whiplash
Tue Mar 19, 2013 12:04 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 336818

Re: Developer Blog

I don't think polygon increasing is a bad thing necessary. I think it would give bigger challenge to all of the car makers. I'm just scared about game smoothness on a older PCs. Btw, I read this: "Next time, on the developer blog, Markku will be giving us some insight into the game engine itsel...
by Whiplash
Fri Feb 01, 2013 7:36 pm
Forum: GeneRally 2 discussion
Topic: GeneRally 2 feature request list
Replies: 179
Views: 96885

Re: Official GeneRally feature request list

AleksiNir wrote:Now that we have dynamic lightning, would dynamic water be possible too? Water that flows along the hmap :yummy:
Yeah, and the cars which can become dirty. :yummy:
by Whiplash
Thu Jan 31, 2013 12:12 pm
Forum: GeneRally 2 discussion
Topic: GeneRally 2 feature request list
Replies: 179
Views: 96885

Re: Official GeneRally feature request list

In my opinion, the best way to solve this problem will be if they just make the new version just to read the old tracks, not also to convert them.
Beside that, they could make some "convert tool" for track makers who want to bring some old tracks to a new look.
by Whiplash
Thu Jan 31, 2013 11:56 am
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 336818

Re: Developer Blog

James said: "Over the years, there have been numerous requests to allow custom objects for tracks, but in reality, that’s just not something that fits with the style we’re going for. We want people to make the most of the resources they have, and come up with superb creations (think back to the...
by Whiplash
Wed Jan 30, 2013 4:06 pm
Forum: Discussion about GeneRally
Topic: Official GeneRally feature request list
Replies: 540
Views: 200447

Re: Official GeneRally feature request list

They talk about tracks as they are in GR now, i.e. very long layout (like this ) placed within current map limits & driven with a rather slow car resulting in time 60+ secs. Noone talks about bigger maps or anything else, which would make chasing camera necessary to anything. :roll: Oh, I see t...
by Whiplash
Tue Jan 29, 2013 6:23 pm
Forum: Discussion about GeneRally
Topic: Official GeneRally feature request list
Replies: 540
Views: 200447

Re: Official GeneRally feature request list

Increase the maximum lap time to allow for longer tracks. And how long races do you want to have? I think, that 255 minutes (laps or kilometres) is long enough. He said maximum lap time, meaning more than 60 seconds for a lap - at the moment you don't get lap times for longer tracks than one minute...
by Whiplash
Thu Jan 24, 2013 5:03 pm
Forum: GeneRally 2 discussion
Topic: GeneRally 2 feature request list
Replies: 179
Views: 96885

Re: Official GeneRally feature request list

yeah, a Rally mode would be great, with cumulative damage and wear until the next service area would be cool :D Yeah baby! :bg: And that's the place where having more than 6 players in multiplayer could bring a lot of fun (especially if they could drive one after another on the same PC - hotseat )....
by Whiplash
Tue Dec 25, 2012 6:12 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 336818

Re: Developer Blog

TuomoH wrote:@Whiplash: That's inappropiate language, watch your tongue!
Wooot? We are not kids. :talkth:
by Whiplash
Tue Dec 25, 2012 3:50 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 336818

Re: Developer Blog

Grrr, come on bitches, my eyes want to see something more there!!! :yummy:
I'm really happy about developer's decision to keep moving with this beautiful game, so I'm one of the players who is looking forward to all of the news too. I wish you a lot of great new ideas there. :bg: