Object creation in GR2

Where to discuss the official sequel. Developers blog, kickstarter, your experience with pre-alpha demo, ideas etc.
Post Reply
User avatar
Black Rebel
GeneRally Trackmaster
Posts: 483
Joined: Thu Apr 01, 2010 9:52 pm
Location: No one knows.

Object creation in GR2

Post by Black Rebel »

Hello guys,

I don´t know how object creation will be in GR2, if there will be only the release default objects or if there will be a chance to create custom 3D objects (it would be a perfect game addons forum :cool: ).

The reason I am opening the thread is beause with this fantastic illumination system GR2 will have, all the art-work objects included in the Lmap won´t get the correct light effect, or a shadow as they are flat, so it will look a bit weird. So I would like to know if there is any plan to create a 3D object editor or something similar, (maybe something based in the Car Editor), or if it will be the team devoloping the game who will take care of create all the objects. No doubt that at any case it will be great, but just wanted to bring the object editor idea. ;)

What do you think?

Cheers,
David
User avatar
puttz
Posts: 1985
Joined: Thu Mar 08, 2012 11:13 pm
Location: The good ol' US of A

Re: Object creation in GR2

Post by puttz »

I think the team said they want to have hard-coded objects only like GR1, and personally I'd rather have it that way. I think part of the GR spirit is the creative use of limited objects when making tracks.
April 2012 rookie of the month, winner CoM Nov/Dec 2013 (NASCAR CWTS 2013), Jan/Feb 2014 (NASCAR Sprint Cup 2014) and Sep/Oct 2014 (TUDOR USC GT Lemans), Winner 2013 Competition Organizer Rabina Award
Volcano Motorsports
Check out my stuff
Owner and promoter of NAGRCA
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7134
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: Object creation in GR2

Post by Trigger Happy »

Personally I would like to see a limited opportunity, e.g. a very strict system, where people could submit made 3D objects for at first a community selection (e.g. by voting) and those most liked then for official approval/denial (visual standards and consistency with rest of game, no bugs, not cause of performance issues etc) and then it could be added directly into latest version. And by "strict" I mean really strict, not more than 2-3 objects per year passing through it. :scratch:
User avatar
Mad Dan
GeneRally Trackmaster
Posts: 2507
Joined: Sun Dec 27, 2009 4:46 pm
Location: Czech Republic

Re: Object creation in GR2

Post by Mad Dan »

That actually sounds quite interesting Ivo :). I'd maybe even try to take part in that competition :D.
User avatar
Black Rebel
GeneRally Trackmaster
Posts: 483
Joined: Thu Apr 01, 2010 9:52 pm
Location: No one knows.

Re: Object creation in GR2

Post by Black Rebel »

Yeah I like this idea aswell so the Generally spirit gets intact, but I think it would be nice to have more variety in what comes to objects now we have a chance to get some new.

I was pointing to the fact of those Lmap painted objects that won´t have illumination effects or shadow as they are plain. Per exampe these tyre bridges, side of the track advert panels, etc. So having them included in the list of available objects won´t harm.

Image
Rendy
Posts: 1317
Joined: Sat Jan 02, 2010 2:40 am
Location: Parallel World
Contact:

Re: Object creation in GR2

Post by Rendy »

Black Rebel wrote:Yeah I like this idea aswell so the Generally spirit gets intact, but I think it would be nice to have more variety in what comes to objects now we have a chance to get some new.

I was pointing to the fact of those Lmap painted objects that won´t have illumination effects or shadow as they are plain. Per exampe these tyre bridges, side of the track advert panels, etc. So having them included in the list of available objects won´t harm.

Image
Yup, my requests exactly. The advert panels should also have the same physics as the GR2 hay bales, where they are moved when a car makes a contact with it
Y'all, I just woke up... what did I miss?

GeneRally Catalogue - [R]GARAGE - Twitter - Blog
User avatar
Black Rebel
GeneRally Trackmaster
Posts: 483
Joined: Thu Apr 01, 2010 9:52 pm
Location: No one knows.

Re: Object creation in GR2

Post by Black Rebel »

Yeah, and other objects such as cars, trucks, etc. All that objects that normally got painted in the Lmap.
User avatar
Hangman
Posts: 103
Joined: Sun Dec 27, 2009 4:29 pm

Re: Object creation in GR2

Post by Hangman »

I think the object creation should be as free as possible.

I understand the potential technical difficulties, but original GR was popular because of it's wide customization possibilities and I think that should be emphasized in GR2 as well.
Rampage.
User avatar
Bouncebackability
GeneRally Trackmaster
Posts: 2320
Joined: Mon Dec 28, 2009 12:09 pm
Location: England

Re: Object creation in GR2

Post by Bouncebackability »

But the original has very confined customisation possibilities???

I think it would have a negative effect if custom objects were possible, but maybe Trigger Happy's suggestion is a good middle-ground solution.
User avatar
Hangman
Posts: 103
Joined: Sun Dec 27, 2009 4:29 pm

Re: Object creation in GR2

Post by Hangman »

^ For objects, sure, but in general, for a game made in 2002 they were great.

Anyway, I don't see how custom objects could potentially be worse besides maybe technical problems.
Rampage.
User avatar
Black Rebel
GeneRally Trackmaster
Posts: 483
Joined: Thu Apr 01, 2010 9:52 pm
Location: No one knows.

Re: Object creation in GR2

Post by Black Rebel »

I just opened thsi thread thinking about illumination having not effect in Lmap painted objects, that´s it. So, any solution would be good, but I think having the most common painted and used objects get a 3D model on the new track editor. :cool:
Post Reply