Marcinho Motorsports :: GeneRally Championship Association
Generally Touring Cars Challenge :: Season 6
We're preparing a Kickstarter campaign indeed, I wanted to wait on this news because we're also preparing a surprise for you that's not ready yet, but we expect to have it soon.
@Buka Totally get that mate as I was looking forward to GR2 very much as well, however I've backed some projects that I'm very happy with, particularly Obduction and Yooka Laylee. We're a good team and my brother's pretty ruthless so with Apex you can be sure of a release, but a successful campaign will certainly make it quicker It'd be tremendous if you can join us, but even just sharing it would be a very generous gest and I'd send you a warm virtual hug.
@Lorenzo Coming from a car master we surely pay attention to your thoughts mate. These are 1970s single seaters which were a bit drifty, but modern single seaters will drive like slot cars! There was a Leyton House that won or was nominated for car of the month some time ago. It'll be similar to that, perhaps not that crazy fast because wheel to wheel becomes quite difficult. About kerbs, what are your thoughts here? We can try anything... even sausage kerbs.
Top job. Congratz to the team behind the game.
I do like the overall look and the scale and proportions of objects, it actually does look like pushed GR, in a good way, but kerbs of this width (pretty much equal to car's width) are striking, not in a good way they quite don't really fit there to me, giving too "candy" look. I suppose I'd like it more if they were just a bit thinner, or even better, adjustable in some sort of Track Editor - judging by the simplicity of tracks' components (kudos to you for that) I suppose that adding such tool sooner or later might be a natural way of developing the game?
@Lorenzo I'm glad that in general you like the looks, means a lot. Kerbs are fun to ride so we probably we made them a bit too big. I think it could be nice to have different types of kerbs as well. In real tracks they vary a lot. A track editor is the dream, we have some ideas and hopefully we'll work on it in the course of next year.
Take a look and tell us what you think! This game's for you guys, so if you back it that's awesome, but if not, you're still helping a lot if you can simply share it.
Now let's see if we can get a little boost from someone in the press...
I don't wish you bad, I hope I'll find some ca$h for that, but... do you have "plan B" in case of Kickstarter?
You're aiming for 65k (3x more than GR2 team), at this moment there is over 1000$... I want to believe it won't fail...
Those aren't real dollars, just Canadians. So it's only twice as much as GR2 wanted. I wish you good luck, Mastretta brothers! BTW, weren't you from Mexico?Gzehoo wrote:You're aiming for 65k (3x more than GR2 team)
But let's see. There's a long way to go and lots of messages to send!
@Buka LOL I know. Thanks mate, and congrats again. Take a look at that link in the birthday thread! We're from Mexico but based in Vancouver now.
There is some press activity lined up, we'll see.
Still working on that small surprise...
Is a Formula Truck/FIA ETRC-like model somewhere on your to-do list?
Other question about cars, what about more models on grid with same physic to choose from (2-3 of rallycross car models with equal performance etc)? Either made by you or as an option for addons. I'd like it more than liveries/colors.
YES! Can't wait to build those. I really like their looks and should be good fun with slow bouncy physics. Brazilian or European style?
There will be different cars in every class, all with similar physics but small variations in acceleration, top speed and handling.
As you know the campaign hasn't gained traction so far and we only have a couple of cards left. I believe they're good cards but we'll see. This has been quite the rough experience but a necessary one and it's up to us to make it useful. We will continue to fund it and develop it ourselves if the campaign ends unsuccessfully. We'll see. One thing at a time...
I like the way how European regulations keep the car proportions closer to common road trucks (because the cars are closer to road-legal trucks), so the cars are more elephant-like epic. On the other hand the Brazilian regulations bring more options with aero features etc, which promises more fun for model maker (although European rules can do a nice car too, this year update of Buggyra Fat Fox truck is a statue on wheels ). In the end I'd probably prefer to pick up pros of each class and to mix that into one class with two model variants, one with cab behind engine and one with over engine.
Personally, in relation to your family background (experience with business, planning a long term efforts, distribution of sources /time, money/ etc.), I have no doubts you guys are capable to finish this project in any case and a kickstarter failure would merely postpone it. I'd like the rare fleet, only still waiting for my wage.
PS Can I ask for mid-60's formula ?
@Trigger Happy thanks for the kind words mate. Have you tried the Formula Trucks sim?
@K5054 thanks mate, not sure about race tactics, I think some sort of basic set up adjustments could work well and tyre types would be part of that. I'd like to see some racing and go from there.
Mid-60's formulas will be there! We had a basic mock up and it's nice because the suspension moves a lot and the car is bouncy without a lot of grip so that's a type of car that suits top-down racing very well. You tend to have close racing.