Located in Newcastle, Australia, this circuit was the replacement of the Sydney/Homebush street circuit and is (kind of) currently used for Supercars and other events. Hilly street circuit, quite fast, satisfying to get a good rhythm around.
Included in the zip:
Newcastle NL - A no lines version for easier vision
AI is for Formula. I've made them as fast as I can while being safe.
Enjoy! I sure did making it. Not looking forward to any more street circuit making for a while but I have others in mind
Note: Yes, I did use sunk tyres on the insides of some walls to make the racing a little bit more friendly
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Looking at the aearial photo, you again did a great job with the receation of ths circuit. Great work with the hmap around the tram rails, that's just what I would expect there While I'm in general a fan of the "sunk tyre walls" replacing stacked "rounded" concrete walls, I think you overdid it in the bottom left corner...
The Hmap is very well worked and adds to the challenge of this track. I feel that it was quite narrow, but maybe that's my limited driving skill...
It reminds me a little bit of Adelaide, if you look at the layout and reverse it, you're almost there :mgreen: Since I'm not so much into what's happening in V8SC right now, my enthusiasm isn't as big as e.g. when Maciej1 released his Homebush Circuit, but I hope that someone who missed this track will have found it now.
Hahahah I'm laughing because the one thing you mentioned about the bottom corner was the absolute last thing I changed (added more) because of testing with AI (and admittedly hitting the second corner wall), so it was changed out of necessity and ease Also the other thing about the tram line HMap, that made me so happy I noticed the obscene line cars were taking in watching replays so I wondered how to recreate it as I felt it was essential to the character
Thank you once again! Fun fact, this is about 10 mins away from where I study and on a day I had lots of time to kill I did a circuit walk so I actually had photos and references to go by (The real tram line isn't as rough to walk or drive over but I can easily see how it would unsettle a car especially after exiting a corner)
(If you're interested, take a look here: s**tty road )
Oddly enough, the bit I found fun was creating the "almost jumps" of the intersections. I wonder if some GR cars lift