[stc] [rwl] Norisring

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
Post Reply
Areen

[stc] [rwl] Norisring

Post by Areen »

Hello :wave:
Following Ivo's request, I'm presenting you major update of my old track: Norisring-Rennen. Now it's much better track than the previous version, so it should look simply better. ;) Track is made for generally 1.2c (I'm sorry Ivo, but I've had some problems w/ old gene).
The second in July, I created this track and I publiced it on GRPL forum. Now I show You. Maybe You like it.
I made 2 versions - first is the normal configuration of this track. Second is from 1947.
I merged all tracks into one .rar file. This file includes actual and clean version for gene 1.12c, one for 1.10c and two old versions I made in 2010.

I hope you'll like this.
Regards.
norisring.rar
(259.38 KiB) Downloaded 382 times
New version:
norisring.png

Old version (2010):
norisring.png
Last edited by Areen on Sun Aug 19, 2012 10:20 am, edited 4 times in total.
User avatar
Thunderstrucker
Posts: 1778
Joined: Thu Jun 03, 2010 10:31 am
Location: Brazil

Re: Norisring

Post by Thunderstrucker »

:star: :star: :star: :star: :star:
:bg:
Great.
Love the rail road! :D
Facebook / YouTube 1 / YouTube 2 / Twitter / Steam

PSN accounts: Thunderstrucker2 - Thunderstruker - ThunderGearhead
Areen

Re: Norisring

Post by Areen »

I think the rail road is the worst thing on this track but... whatever = d
User avatar
Thunderstrucker
Posts: 1778
Joined: Thu Jun 03, 2010 10:31 am
Location: Brazil

Re: Norisring

Post by Thunderstrucker »

Oh, :P I think it's great, the entire track is great! :trampo:
Facebook / YouTube 1 / YouTube 2 / Twitter / Steam

PSN accounts: Thunderstrucker2 - Thunderstruker - ThunderGearhead
User avatar
Santana 2.0
Posts: 171
Joined: Sat Feb 06, 2010 1:43 pm
Location: Encantado - RS (Brazil)

Re: Norisring

Post by Santana 2.0 »

It's a good track. Somethings first:
1 - Its [rwl] and [stc], at least...
2 - In the hairpins, there are not walls(after the first, too).
3 - It's a little "empty" in the mud oval.
4 - The old version that you make don't have any different fetail(except the layout, of course).
5 - The Main Straight is "open", but not here...

BTW, I like the details on the track and the layout is very good. :bg:
Revenge is never full, it kills the soul and poisons. (By Seu Madruga)
User avatar
Black Rebel
GeneRally Trackmaster
Posts: 472
Joined: Thu Apr 01, 2010 9:52 pm
Location: No one knows.

Re: Norisring

Post by Black Rebel »

Can someone please post a picture of my Norisring? I am curios...
User avatar
Mr.J
Posts: 590
Joined: Fri Jan 29, 2010 2:18 pm
Location: Helsinki Finland

Re: Norisring

Post by Mr.J »

Ok.
I think both are good, but i prefer Davids but don't know why. :shrug:
Black Rebels Norisring.png
Aviazione 1st in ToM September 2011
Proud driver ofECOlogic Racing Team
User avatar
dead14vii1640
Posts: 539
Joined: Wed Dec 30, 2009 7:46 pm
Location: Spain
Contact:

Re: Norisring

Post by dead14vii1640 »

Mr.J wrote:Ok.
I think both are good, but i prefer Davids but don't know why. :shrug:
I prefer Areen's version, the kink on David's version should be a crime (drivers usually go FLATOUT entering the frontstraight).
Power without control is nothing
"So long and thanks for all the meat"
User avatar
zgr
Posts: 1512
Joined: Thu Jan 28, 2010 11:57 am
Location: Rendsburg, Germany

Re: Norisring

Post by zgr »

Santana 2.0 wrote:It's a good track. Somethings first:
1 - Its [rwl] and [stc], at least...
2 - In the hairpins, there are not walls(after the first, too).
3 - It's a little "empty" in the mud oval.
4 - The old version that you make don't have any different fetail(except the layout, of course).
5 - The Main Straight is "open", but not here...

BTW, I like the details on the track and the layout is very good. :bg:
point 3, its ok that nothing is in the mud oval...

i like the track, but i would prefer davids, too.
GeneRally Formula Grand Prix 2016™
Website
Forum
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7105
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: Norisring

Post by Trigger Happy »

For nicer rails I recommend to use more colors and less stripes of rails (watch e.g. some BBA's rwl ovals, I saw there very cool rails).
I don't like, that modern version has kerbs, walls and hay bales in area of the second layout too (and vice versa).
No problem for me with the mud oval. If a place is empty in life, nobody can do more with it in GR. :up:
I don't like the grandstand, in fact is very huge (I would recommend more stands in cascade).

Anyway, it's very good Norisring. :bg:

And as admin I must mention next thing. Please, use tags, you can add them by editing the first post in its Subject row. List of available tags is here.
User avatar
Black Rebel
GeneRally Trackmaster
Posts: 472
Joined: Thu Apr 01, 2010 9:52 pm
Location: No one knows.

Re: [stc] [rwl] Norisring

Post by Black Rebel »

Mr.J thanks for posting a picture of my track. In my opinion both are good.
Areen

Re: [stc] [rwl] Norisring

Post by Areen »

Major update - in first post.
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7105
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: [stc] [rwl] Norisring

Post by Trigger Happy »

Thanks, Areen! :bg: Looks superb! :clap:

Only the AI line isn't as great. :scratch:
User avatar
Black Rebel
GeneRally Trackmaster
Posts: 472
Joined: Thu Apr 01, 2010 9:52 pm
Location: No one knows.

Re: [stc] [rwl] Norisring

Post by Black Rebel »

Best Norisring version so far. Congratulations Aaren, you did an impresive work, and really like the concert ground, the camping and every little detaiñ you put there.

I would maybe adjust the AI Line and maybe the train and cars size looks really big compared with the ingame cars (the ones I use at least) as only down points, but honetsly it is an outstanding work. And the best is that it is a very driveable version aswell.

10! :bg:
User avatar
Scholl
GeneRally Trackmaster
Posts: 559
Joined: Mon May 16, 2011 10:58 am

Re: [stc] [rwl] Norisring

Post by Scholl »

Awesime Track Areen!
The level of detail is simply amazing. It really looks like you
took your time for every squary-centimeter of the Lmap.

All thumps up!!!
Areen

Re: [stc] [rwl] Norisring

Post by Areen »

I added version compatible with gene 1.10c and merged all versions in one .rar file in first post. ;)

Thanks for such a good opinions Scholl, Black Rebel and Ivo. :goodvibes:
User avatar
Crowella
GeneRally Trackmaster
Posts: 429
Joined: Sun Jan 03, 2010 1:03 pm
Location: Gosford, NSW, Australia

Re: [stc] [rwl] Norisring

Post by Crowella »

Ah, I was genuinely looking forward to this being released. Thank goodness. I'll start with the positives. Almost everything is a positive. The LMap work as well as object placement (most anyway) is very, very nice and competes with the absolute best track makers. You've used every part of the LMap to fit the circuit in and it races quite well solo at least. We finally have a Norisring that is up to standards. :up:

However, sad to say this but I have a few negatives to put in. :(

As far as racing is concerned. The bend on the straight before the first corner can trap you a bit at first and you end up hitting the exterior wall. I think that's due to the bushes hiding the walls but that's only a small problem. Rest is fine to do hot laps in, no problem.

The pit lane is a bit cramped, this is a circuit where limiters would have been wonderful. The AI, while not bad, isn't exactly gutsy or quick and the AI make some errors on the last corner causing them to clip the inside wall. Also, that start line getting narrow like that just becomes nightmarish at the start and gets me worried during the race. While I'm by myself though that's fine. I kind of wish the starting grids were spaced out some more just to allow some slower starters to not cause an accident and help separate them for the first corner which you can't really go wide on.

So basically, you have made a work of art. It's really hard to fault it visually but it's lacking a little bit in the racing IMO. Which is painful, because it's one of the best tracks I've seen all year and I really didn't want to say anything bad about it. Still the best Norisring I have and I'll continue to race it, just perhaps not with the wide Formula cars :bg:
Latest Circuits - [rwl] [cir] The Bend | [ovl] [cir] Arundel | [rwl] [cir] Symmons Plains
Latest Cars - [lmp] Aola Proto1
View my archived circuits/cars here
Skype: crowella90
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7105
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: [stc] [rwl] Norisring

Post by Trigger Happy »

The 1.10 version has bit different AI line, maybe will fit to your needs more (otherwise is identical). :shhh:
Areen

Re: [stc] [rwl] Norisring

Post by Areen »

I'm very bad in making AI lines, so that's right what are you saying, Crowella. :sweatdrop: I think, I need some tips how make good AI line. And about limiters, I can put it in and update the track. Should I do this?
User avatar
Crowella
GeneRally Trackmaster
Posts: 429
Joined: Sun Jan 03, 2010 1:03 pm
Location: Gosford, NSW, Australia

Re: [stc] [rwl] Norisring

Post by Crowella »

Probably no need to add the limiters now, maybe in future tracks :) And no, you aren't bad at making AI lines, they could just be a bit quicker. AI making requires much patience.

If you want my advice on making AI lines:
- Race the track with other cars over and over again and try and get the best lap you can. Don't race the cars, race the clock. This is because for some reason the game play is a little different when you are in a race to when you are hot lapping.
- The best lap you get is the lap you want to get the AI to every single lap.
- Tweak the AI, one corner at a time. Notice the way that you take a corner and the way they take the same corner. Sometimes they just can't react the same way as you but you want them to be doing something similar or just as quick.
- Repeat the above step for every corner, then again, then again, then again until the AI is as fast or quicker than you.

Basically, patience is all that's needed and you obviously have loads of it with the work you've done here :)
Latest Circuits - [rwl] [cir] The Bend | [ovl] [cir] Arundel | [rwl] [cir] Symmons Plains
Latest Cars - [lmp] Aola Proto1
View my archived circuits/cars here
Skype: crowella90
Post Reply