Originally I was going to drive track opposite direction, but I change it. Then I forgotten change hay bales place's but I will fix it! Thank you for reminding! Hope you understand what I try say. I used google translator to help!Trigger Happy wrote: @ Apassi: Potential is big, if the rest of the layout isn't composed only of hairpins like the 2 visible curves. Also it looks like hay bales are designed for opposite direction of driving than grid shows - this could be more fitting:
Track Ideas, W.I.P. and Teasers/Trailers v1
Re: Track Ideas, W.I.P. and Teasers/Trailers
-Sorry about my bad english!
Re: Track Ideas, W.I.P. and Teasers/Trailers
Areen, you will TOM with that '97. I can't wait for release !!
I am the master of my fate:
I am the captain of my soul.
I am the captain of my soul.
Re: Track Ideas, W.I.P. and Teasers/Trailers
Just a teaser from my next track.
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
Re: Track Ideas, W.I.P. and Teasers/Trailers
AAAHHHH!!! a parking!! I had the same Idea, but I didn't find any solution to make one...
Your teaser looks great! try maybe just to adjust the "input" hole, i mean the black part.
Your teaser looks great! try maybe just to adjust the "input" hole, i mean the black part.
Re: Track Ideas, W.I.P. and Teasers/Trailers
Allan Simonsen, Sean Edwards, Andrea de Cesaris, Renzo Zorzi, Jules Bianchi... God please save my buddies... hope that more won't ever go away too fast
Re: Track Ideas, W.I.P. and Teasers/Trailers
I think you could improve your HTML code
Re: Track Ideas, W.I.P. and Teasers/Trailers
6/9 !!! Something what is wrong in your eyes or something what i can do more in this area?
-Sorry about my bad english!
Re: Track Ideas, W.I.P. and Teasers/Trailers
Uh. I don't really konw what to tell you, but for some reason, I don't like it. The dithering of the sand doesn't look too great in my opinion, the paddock is not very special or creative, some walls are not smooth or have holes. Then the access road to the track (or rather to the paddock) is a bit stange because you can't get on the other side while there's a race. The last corner has a wall inside it, it could be more fitting if you put a sunktyre there instead. And maybe you should make a bit more "normal" persons instead of stands without access everywhere
I can't tell you why, but I don't really like the track at all. But this may be different for many other users
I can't tell you why, but I don't really like the track at all. But this may be different for many other users
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Re: Track Ideas, W.I.P. and Teasers/Trailers
I'll try repair this problems, but I can't place people everywhere because Generally 1.10 doesn't work on my computer. I'm tried to make it work with this, but anyway it doesnt work. I don't know what i can do with paddock, I'm not good to do them. Can someone tell tips, please?XYY wrote:Uh. I don't really konw what to tell you, but for some reason, I don't like it. The dithering of the sand doesn't look too great in my opinion, the paddock is not very special or creative, some walls are not smooth or have holes. Then the access road to the track (or rather to the paddock) is a bit stange because you can't get on the other side while there's a race. The last corner has a wall inside it, it could be more fitting if you put a sunktyre there instead. And maybe you should make a bit more "normal" persons instead of stands without access everywhere
I can't tell you why, but I don't really like the track at all. But this may be different for many other users
-Sorry about my bad english!
Re: Track Ideas, W.I.P. and Teasers/Trailers
How can I avoid making this track dull, because I have no idea for the surroundings whatsoever and I don't know whether just filling with forest will do
(also extra question does the track look kinda-sorta OK at the moment)
(also extra question does the track look kinda-sorta OK at the moment)
Re: Track Ideas, W.I.P. and Teasers/Trailers
Olaf, this track just looks awesome so far! I would suggest a paddock part behind the pits in the middle. Add stands to backstraight, before the bridge, the first chicane and after the hairpin, and don't forget the access road either.
Founder and ex-administrator of GeneRally International Forum
Räbinä Awards: Competition organizer 2012, Carmaker 2014
My racing career, my tracks, and my cars
Räbinä Awards: Competition organizer 2012, Carmaker 2014
My racing career, my tracks, and my cars
Re: Track Ideas, W.I.P. and Teasers/Trailers
I started to polish Croville, and there's a lot to be polished
I have absolutely no schedule to release it, but hopefully, some day, i'll get finetuned enough and make some new layouts. We'll see.
I have absolutely no schedule to release it, but hopefully, some day, i'll get finetuned enough and make some new layouts. We'll see.
- DuklaLiberec
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Re: Track Ideas, W.I.P. and Teasers/Trailers
I'm pretty glad that you're finally working on something. Keep it up.
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Re: Track Ideas, W.I.P. and Teasers/Trailers
Looking for thoughts on this technique to solve an age old issue...
Obviously its a bit rough looking at the moment, by I'm going to test it out with some ai early on and see what the collision chances might be after pitstops etc, hopefully collisions can be a bear minimum
Also as a result the banking will be an illusion on the first turn (not necessarily on the 2nd) but ive tested with some fast cars and it leaves no evidence of a lack of banking, can someone suggest a good car to use that doesnt turn well at speed to see if it is an issue there too...
Obviously its a bit rough looking at the moment, by I'm going to test it out with some ai early on and see what the collision chances might be after pitstops etc, hopefully collisions can be a bear minimum
Also as a result the banking will be an illusion on the first turn (not necessarily on the 2nd) but ive tested with some fast cars and it leaves no evidence of a lack of banking, can someone suggest a good car to use that doesnt turn well at speed to see if it is an issue there too...
Re: Track Ideas, W.I.P. and Teasers/Trailers
That's Brianza! Cool BBA. It's about time someone made it.
Look to the left ----------------> that's to the right, mate :(
Owner of Team GeneAlex
GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
GRC S18 - 15th out of 26 (7th out of 14 in junior standings)
Owner of Team GeneAlex
GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
GRC S18 - 15th out of 26 (7th out of 14 in junior standings)
- MidnightRunner
- Posts: 283
- Joined: Tue Jan 05, 2010 8:33 pm
- Location: in a box
Re: Track Ideas, W.I.P. and Teasers/Trailers
I remade the train track and the roads in bottom left as BBA suggested.
finally the track is almost done.
finally the track is almost done.
Re: Track Ideas, W.I.P. and Teasers/Trailers
Let's make Monza from 5-'s and 60'sBouncebackability wrote:Looking for thoughts on this technique to solve an age old issue...
Obviously its a bit rough looking at the moment, by I'm going to test it out with some ai early on and see what the collision chances might be after pitstops etc, hopefully collisions can be a bear minimum
Also as a result the banking will be an illusion on the first turn (not necessarily on the 2nd) but ive tested with some fast cars and it leaves no evidence of a lack of banking, can someone suggest a good car to use that doesnt turn well at speed to see if it is an issue there too...
Allan Simonsen, Sean Edwards, Andrea de Cesaris, Renzo Zorzi, Jules Bianchi... God please save my buddies... hope that more won't ever go away too fast
Re: Track Ideas, W.I.P. and Teasers/Trailers
Didn't Maciej do something similar with his Monza? Or someone else, I'm not sure, but I'm sure I've seen something similar before...Bouncebackability wrote:Looking for thoughts on this technique to solve an age old issue...
Obviously its a bit rough looking at the moment, by I'm going to test it out with some ai early on and see what the collision chances might be after pitstops etc, hopefully collisions can be a bear minimum
Also as a result the banking will be an illusion on the first turn (not necessarily on the 2nd) but ive tested with some fast cars and it leaves no evidence of a lack of banking, can someone suggest a good car to use that doesnt turn well at speed to see if it is an issue there too...
I like short, simple signatures!
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Re: Track Ideas, W.I.P. and Teasers/Trailers
Maybe so, it wouldn't surprise me, although I personally have'nt seen it, the only version I have uses a bridge.
- Trigger Happy
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Re: Track Ideas, W.I.P. and Teasers/Trailers
@ BBA: the point is to build decent version of the oval? BTW isn't the middle-straight to Parabolica too much in middle? Imho should be closer to paddock and the thin road (original pre-WWII middle straight) on about axis.
And something for XYY related to real use of sunk tyres in past - allegedly from Monza in 1951 :
And something for XYY related to real use of sunk tyres in past - allegedly from Monza in 1951 :
My GR Racing Stats; thanks to GWR!
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Re: Track Ideas, W.I.P. and Teasers/Trailers
well, pretty much yes, rather than a version with a straight bridge mid-turn. I've done a fair few races with ai and I haven't had a collision yet. And i have moved a few bits around so far such as the lesmo's. I will have a look at that straight, now that you've mentioned it i can see what you mean.
- Otto Wilson
- Posts: 627
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Re: Track Ideas, W.I.P. and Teasers/Trailers
Gateshead is finished... now i present you Swiss Alps
My Tracks and Cars
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
Re: Track Ideas, W.I.P. and Teasers/Trailers
Does it have potential?
How should I do the pits and whatcan I put on the side of the track 2nd track, A perfect banked Circle, YOU CAN DRIVE ON THE WALLS Pits, Kerbs, banked road, yellow lines, Shunk tires (to jump on the walls), and gates (to make a roof for the track, cars can't jump over the wall)
And the laps are so fast than AI's become 2 AI's lines (inside and oustside)
What do you think about those tracks?
How should I do the pits and whatcan I put on the side of the track 2nd track, A perfect banked Circle, YOU CAN DRIVE ON THE WALLS Pits, Kerbs, banked road, yellow lines, Shunk tires (to jump on the walls), and gates (to make a roof for the track, cars can't jump over the wall)
And the laps are so fast than AI's become 2 AI's lines (inside and oustside)
What do you think about those tracks?
Re: Track Ideas, W.I.P. and Teasers/Trailers
I like both ideas, even though both have been done before, but I'd love to see your finished tracks.
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
Re: Track Ideas, W.I.P. and Teasers/Trailers
Witch one is better?
?