[cir] Canyon Phodom

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Otto Wilson
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[cir] Canyon Phodom

Post by Otto Wilson »

Code: Select all

===============================================================================
# General Information
===============================================================================
Track Name       | Canyon Phodom
Track Lenght     | 422
-------------------------------------------------------------------------------
Author           | Otto Wilson
-------------------------------------------------------------------------------
File Name        | CanyonPhodom
File Version     | 1.0
Release Date     | 27/02/2011
Requirements     | Generally 1.10
-------------------------------------------------------------------------------
Description      | Fictional Track set on the Nevada Desert - USA
===============================================================================


===============================================================================
# Build Information
===============================================================================
Programs used    | Track Editor, SnakeDitor & Paint
Build time       | 2 weeks
Known Bugs       | None
-------------------------------------------------------------------------------
Version History  | v1.0 First Release
-------------------------------------------------------------------------------
===============================================================================


===============================================================================
# Copyright & Permissions
===============================================================================
You MAY NOT use this files as a base to build additional addons.
You MAY distribute this addon if you include this Readme intact
.
===============================================================================
Phodom.png
Phodom-Widescreen.png
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CanyonPhodom.zip
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Thunderstrucker
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Location: Brazil

Re: [cir] Canyon Phodom

Post by Thunderstrucker »

Last month I asked Otto if we could make a road track in the desert, but he chosen to make himself a desert circuit.
And I was impressed with it. And still am.
Great track, Otto.
:star: :star: :star: :star: :star:
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Trigger Happy
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Re: [cir] Canyon Phodom

Post by Trigger Happy »

This is really cool. :bg: And surprisingly wide. :scratch:
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Otto Wilson
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Re: [cir] Canyon Phodom

Post by Otto Wilson »

Glad you liked it ...
but... i want more comments... please... your opinion is important to me.
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Primeracer
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Re: [cir] Canyon Phodom

Post by Primeracer »

The best feature for this track, surely it's the layout. It's nice to drive... i think if your 79's Grand Prix cars would do work nicely sinc we could check that cars work well on some other real-life tracks created by the same style like Canyon Phodom.
But i'd crashd so hard when i got a bump at the upper corner that lauched my car directly into a no aligned wall there... so the bump and the wall are really dangerous. Your track could be closed after some race taking pat there made some victims on that corner hehe. Really... the bump lauch you directly into the wall... BUT only if don't have a caution when negociating that corner, you can't to just pass there without entering and exiting a correct way so you can avoiding crash. There's also a bump at the main straight, that bump bring a danger to fast cars, while drivind a yankee, a powerful car, i fly over the first turn stoping by the retaining wall other side of the track... i got this trouble with formula and yankee cars, this brign som trouble. That also are creating havoc for the AI cars that can easely went out of the track while exiting pitlane that was visually good, but hmap on it's exit was bad for the AI cars.

Therefore for who is driving it's quite doable if you learn how to contour that turns without crasing, that increased difficulty to the track requiring more concentration.

The intersting thing, overall mark for that track, that wildy desert landscape combined a 'no cute' design and object placement with that bumpy surface make it a savage track, racing on that track is something more suitabble for agressive style cars, because of it's wide road, maks it a bumpy medium speed track suitable for the thrill of a risky and indomitable racing style. Canyon Phodom actually assumes that role, if was that you wanted so, you've got.
Try other tracks by myself: Agrestina -Tristar - Petra
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Otto Wilson
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Re: [cir] Canyon Phodom

Post by Otto Wilson »

The '79 GP cars aren't mine... i dont remember the autor... Krisu maybe...
BTW... Great Review man... thanks... :bg:
the PIT exit is a real problem for the Stupid AIs... Well... i will try to fix the AI Line...
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LAVI
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Location: From your home drive straight, right, left, right, U-turn, left, right, left, straight and TADA!

Re: [cir] Canyon Phodom

Post by LAVI »

Very nice, Otto! 5/5 :bg:
LAVIProductions2011
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Rebellion765
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Re: [cir] Canyon Phodom

Post by Rebellion765 »

OH YEA! :woohoo:
Good track, awesome!
Rebellion765
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
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Martyn
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Re: [cir] Canyon Phodom

Post by Martyn »

The layout looks a bit like a man swimming lol.

Seriously though, great track.
Hannu, who art in Finland, Räbinä be thy name. Sim racers come, races are won, at Agari, as at Xupong. Give us this day our version 1.06, and forgive us all our impatience, as we race those who challenge against us. Lead us not into boredom, but deliver us from work. For thine is the GeneRally, and the AI, and the race cars. Amen!
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