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[cir] Canyon Phodom

Posted: Sun Feb 27, 2011 3:51 pm
by Otto Wilson

Code: Select all

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# General Information
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Track Name       | Canyon Phodom
Track Lenght     | 422
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Author           | Otto Wilson
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File Name        | CanyonPhodom
File Version     | 1.0
Release Date     | 27/02/2011
Requirements     | Generally 1.10
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Description      | Fictional Track set on the Nevada Desert - USA
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# Build Information
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Programs used    | Track Editor, SnakeDitor & Paint
Build time       | 2 weeks
Known Bugs       | None
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Version History  | v1.0 First Release
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# Copyright & Permissions
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You MAY NOT use this files as a base to build additional addons.
You MAY distribute this addon if you include this Readme intact
.
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Phodom.png
Phodom-Widescreen.png

Re: [cir] Canyon Phodom

Posted: Sun Feb 27, 2011 4:26 pm
by Thunderstrucker
Last month I asked Otto if we could make a road track in the desert, but he chosen to make himself a desert circuit.
And I was impressed with it. And still am.
Great track, Otto.
:star: :star: :star: :star: :star:

Re: [cir] Canyon Phodom

Posted: Mon Feb 28, 2011 1:23 am
by Trigger Happy
This is really cool. :bg: And surprisingly wide. :scratch:

Re: [cir] Canyon Phodom

Posted: Mon Feb 28, 2011 3:16 pm
by Otto Wilson
Glad you liked it ...
but... i want more comments... please... your opinion is important to me.

Re: [cir] Canyon Phodom

Posted: Mon Feb 28, 2011 4:59 pm
by Primeracer
The best feature for this track, surely it's the layout. It's nice to drive... i think if your 79's Grand Prix cars would do work nicely sinc we could check that cars work well on some other real-life tracks created by the same style like Canyon Phodom.
But i'd crashd so hard when i got a bump at the upper corner that lauched my car directly into a no aligned wall there... so the bump and the wall are really dangerous. Your track could be closed after some race taking pat there made some victims on that corner hehe. Really... the bump lauch you directly into the wall... BUT only if don't have a caution when negociating that corner, you can't to just pass there without entering and exiting a correct way so you can avoiding crash. There's also a bump at the main straight, that bump bring a danger to fast cars, while drivind a yankee, a powerful car, i fly over the first turn stoping by the retaining wall other side of the track... i got this trouble with formula and yankee cars, this brign som trouble. That also are creating havoc for the AI cars that can easely went out of the track while exiting pitlane that was visually good, but hmap on it's exit was bad for the AI cars.

Therefore for who is driving it's quite doable if you learn how to contour that turns without crasing, that increased difficulty to the track requiring more concentration.

The intersting thing, overall mark for that track, that wildy desert landscape combined a 'no cute' design and object placement with that bumpy surface make it a savage track, racing on that track is something more suitabble for agressive style cars, because of it's wide road, maks it a bumpy medium speed track suitable for the thrill of a risky and indomitable racing style. Canyon Phodom actually assumes that role, if was that you wanted so, you've got.

Re: [cir] Canyon Phodom

Posted: Mon Feb 28, 2011 5:07 pm
by Otto Wilson
The '79 GP cars aren't mine... i dont remember the autor... Krisu maybe...
BTW... Great Review man... thanks... :bg:
the PIT exit is a real problem for the Stupid AIs... Well... i will try to fix the AI Line...

Re: [cir] Canyon Phodom

Posted: Tue Mar 01, 2011 4:21 pm
by LAVI
Very nice, Otto! 5/5 :bg:

Re: [cir] Canyon Phodom

Posted: Sun Mar 06, 2011 2:43 am
by Rebellion765
OH YEA! :woohoo:
Good track, awesome!

Re: [cir] Canyon Phodom

Posted: Sun Mar 06, 2011 3:12 am
by Martyn
The layout looks a bit like a man swimming lol.

Seriously though, great track.