[cir] Out on park

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Emil Patanen
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[cir] Out on park

Post by Emil Patanen »

It's been quite a long time since I posted a normal circuit last time, so here's again such a track. When BBA posted his Mexico track, I remembered that I also had once started a small track inspired by a real world circuit. I thought that I should try to finish that track one day. Yesterday I decided to try to make something with this track and by the end of the day I had progressed quite far with the track, and now I have got it finished already. So, here's my interpretation of Oulton Park!
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Out on park.zip
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Out on park.png
Latest releases:
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
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zgr
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Re: [cir] Out on park

Post by zgr »

:clap: lovely 5/5 + :tom:
good job :bg:
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XYY
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Re: [cir] Out on park

Post by XYY »

This one rather reminds me Crowella's Vanbruise, but when you said Oulton park, I saw the layout's similar ;)
Anyway, so far it looks very promising. Otherwise I also think it's somehow in Crowella's style, which I like a lot :bsmile:
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Trigger Happy
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Re: [cir] Out on park

Post by Trigger Happy »

Wonderful, just a question - the stones and bushes in top-right are so regularly on purpose?
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Emil Patanen
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Re: [cir] Out on park

Post by Emil Patanen »

Thanks for the comments, zgr, XYY and Trigger Happy :)
Trigger Happy wrote:the stones and bushes in top-right are so regularly on purpose?
Yes, they are like that on purpose.
Latest releases:
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
Scorpion
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Re: [cir] Out on park

Post by Scorpion »

Very nice track :)
Allan Simonsen, Sean Edwards, Andrea de Cesaris, Renzo Zorzi, Jules Bianchi... God please save my buddies... hope that more won't ever go away too fast
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AleksiNir
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Re: [cir] Out on park

Post by AleksiNir »

Wonderful hmap :love:

But I would've placed a kerb instead of a concrete wall at the exit of the last turn :D
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