Page 1 of 1

[roa] Larcus District

Posted: Sat Jan 07, 2012 12:57 pm
by MidnightRunner
A track inspired by some motorbike road circuits like Billown Circuit.
It runs around the roads of Larcus District. :)

It is a bit dangerous, but still a really fast track and has many heights changes.

Re: [roa] Larcus District

Posted: Sun Jan 08, 2012 2:31 pm
by Primeracer
Oh, did you take inspiration for this track on Squaresoft's Front Mission "Larcus Incident" ???

Re: [roa] Larcus District

Posted: Sun Jan 08, 2012 9:44 pm
by MidnightRunner
Primeracer wrote:Oh, did you take inspiration for this track on Squaresoft's Front Mission "Larcus Incident" ???
Exactly. The name came from there. :D

Re: [roa] Larcus District

Posted: Sun Jan 08, 2012 11:31 pm
by Trigger Happy
I was very surprised, how this road track is fast. :) And the hmap. :yummy:

I just don't get one thing - why so many traffic signs? They often seem to be on some unnecessary places. :scratch:

Re: [roa] Larcus District

Posted: Mon Jan 09, 2012 12:45 am
by Primeracer
:D :D :D Like myself, you will see that soem of my tracks have some names coming also from that awesome japanese game! I'm plannind on releasing a new version for my old LONGREVERS (the Sakata's Nirvana Engine secret facility island!!) track pack, and another track i called KIRKLAND (remember/know already the Fort Morgan mission?) :cool2:

Re: [roa] Larcus District

Posted: Mon Jan 09, 2012 12:28 pm
by cocney
I really don't like concretes which seperate the houses but everything else is fine.

Re: [roa] Larcus District

Posted: Mon Jan 09, 2012 6:05 pm
by MidnightRunner
Trigger Happy wrote:I was very surprised, how this road track is fast. :) And the hmap. :yummy:

I just don't get one thing - why so many traffic signs? They often seem to be on some unnecessary places. :scratch:
You are right. I will take care of this on the next tracks. ;)
Thanks for the comment. :)

Primeracer wrote:Like myself, you will see that soem of my tracks have some names coming also from that awesome japanese game! I'm plannind on releasing a new version for my old LONGREVERS (the Sakata's Nirvana Engine secret facility island!!) track pack, and another track i called KIRKLAND (remember/know already the Fort Morgan mission?)
Of course I remember. It is one of the best missions in the game. :D
And I will be waiting for your new tracks. :bg:

cocney wrote:I really don't like concretes which seperate the houses but everything else is fine.
I could have used more fence... :?
Thanks, too. :mrgreen: