As usual, comments and criticism are welcome.

Well, I've been trying to find the optimal solution for myself but I promise to think about this more carefully in future.Trigger Happy wrote:I know, that you're aware, that a cone is not the optimal solution for inside and are not using it on every possible occasion, but I hope you'll pay even more attention to it in next tracks.![]()
Well, it's more for racing but the idea is really to have lights in there instead of poles. But I do appreciate your sentiment too.The lights - for gameplay the poles could do same job without having visually lost tops like lights (if it's ''rather racing factor and not visual''). And if you want there in any case rather the lights on street (because of the atmosphere rather than poles), than it seems failing IMHO right now anyway, because while racing it doesn't create impression of street framed by street lights for me (and that's why I was pointing it out). The track should visually work also while driving (when the surroundings is in peripheral sight or how to tell), not only when I stop the car and am looking round the beauties of the country (and am paying all attention to the distinguishing the lights).
Thanks.TuomoH wrote:Well, I've been trying to find the optimal solution for myself but I promise to think about this more carefully in future.
You definitely succeeded, but I'd rather describe it as points differencing a track worthy of ToM vote from worthy of ToY vote, when I'll be doing these picks.TuomoH wrote:In the end I guess I've succeeded quite well if you pick on quite trivial things (apart from the fun-killing cones).
Ok, point taken, even though I don't think about awards when making tracks.Trigger Happy wrote:You definitely succeeded, but I'd rather describe it as points differencing a track worthy of ToM vote from worthy of ToY vote, when I'll be doing these picks.And in case of trackmasters' works even this small difference is IMHO sometimes worth to be mentioned.