Secheringen is a small racing circuit in Upper Bavaria, Germany, built in area of an old road course used for motorcycle racing with temporal interruptions since 1926 until 1963. Not long after final abandoning of the old track members of local racing club, who were unsatisfied with prospect of organizing only hillclimb events, asked authors of brand new and not distant Salzburgring for a similar project of permanent race track. Although the collaboration ended at first by arguments and later even by lawsuits, key parts of the project were developed after all. The changes consisted of relocating the paddock near former marshal post no 3 situated next to a hairpin created by crossing of two public roads, reshaping of straight after following right-hander into a closing left bend and creation of new technical section with bridge across the track ended by a tricky downhill loop enclosing the layout back to the straight towards the hairpin, which lost characteristic of public roads similarly like the remaining of the track. The circuit still serves to its purpose with minimal changes since opening in 1972.[/fiction]
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and the radii of the curve very soft and precise ...
driving is so much fun here ..
I do not particularly like four pit
However, being short, no one is disadvantaged
(i test it with my five friend)
so you deserve all five stars
I really like pitlane and whole track looks awesome, especially dithering and roads near track.
I am the captain of my soul.
That's what I meant. The AI is actually ok, though.Trigger Happy wrote:just 1st lap is occasionally a melee.
Like mantov said, the track looks very clean. Just like I said couple of years ago about one of your older tracks, Tuiuti, "It's hard to put into words that how I feel about it, maybe I should use the word peaceful. Nothing distracts you, but everything is detailed and flawless." It is a distinctive feature in all of your tracks, and I imagine you spend a lot of time tuning it. (and those incredibly smooth concrete walls ) I tried to spend attention to this in my newer tracks, but you're doing it a lot better than me
Before the bridge the track has an awesome flow. There's more hmap in the track than what it looks like.
There always has to be something to complain about. I've never really liked off-cambered corners, so that has to be it this time. It's mostly a matter of taste though.
I think so, Aleksi. And if you mention some sort of peacefulness, I think you can meet with it in future design's or Ms...' tracks too. Edit: Also bit of Areen is there.AleksiNir wrote:It's always nice to see a track which looks like my tracks have had an influence on it ... There's definitely some Markus Möller in there, though
That flow of first half was reason for the change after bridge. It simply needed a catch, otherwise it'd be little bit indifferent IMHO.AleksiNir wrote:Before the bridge the track has an awesome flow. There's more hmap in the track than what it looks like. ... I've never really liked off-cambered corners, so that has to be it this time. It's mostly a matter of taste though.
Thanks for comment.
Just a question, where you find the inspiration or the ideas to create the layout and the landscape in your circuits?
Because in your last circuits, for example Via Blanca, Old Gully, Carrford Raceway, Akiram 1418, I have noticed besides the beauty of the landscape, the simplicity of the layout that however make the circuit really funny to drive.
Please make more tracks because you're my favourite trackmaker at the moment.
And to answer your question, honestly I don't know. I don't have any particular source of inspiration, I feel lack of it, that's one of reasons, why it takes me long to do some track.
You would even deserve an award not only for this one...
Anyway I can't wait for more .
@ Vitor: yes, normal one, as I don't find anything wrong in lack of rwl layout in a track. In relation to couple of your previous posts lately, thanks for comment of attached screenshot.
to test the Ai
I would use different types of vehicles to be sure it is adequate for all .....
each type of vehicle follows the line in a different way ..
For example, some formula 1 closed curves much..
for the line ... I think it must always be good and that the difficulty should be adjusted through the settings of the game ...
I draw the Ai
until it is good for "all" vehicles ..
usually try with:
original formula .. trucks ....
. rally car and a modded version of Formula 1 (very fast )...
simply because I do not know what the user will choose about the vehicle
to use on my tracks ...but i repeat i'm a maniac who spent hours on this
And a small window to how terribly time-ineffective I am while making tracks - here normal AI line took me 3-4 evenings of tuning, two more for playing with AI line for pits and one more to tune starting positions (to eliminate - as much as possible - crashing into pit wall on entrance and pileup in hairpin while start).