As usual, feel free to comment and criticize.

I totally agree with Buka. How do you do it? I am a little bit disappointed, that we don't have this smile. :awesome:Buka wrote:This is awesome.Very difficult track due to low PoV, but very interesting to race. And the night city... WOW!
This is one of the best track of yours, IMO.
Hmm, I through about anticlockwise at some point but it was before I had settled with this layout. It's for artistic reasons mostly but you might be right. Then again, in that direction we would again have a building blocking the braking point for the third corner.Buka wrote:- I would prefer anticlockwise direction: it would be easier when racing with AIs.
- the 'building' in the third curve blocks the braking point. this track isn't easy itself as I mentioned above and I don't think you needed to make it harder
Yes. I thought that just one pit crew looked dull with such a low POV.Buka wrote:- and why so many mechanics in pits? for better looking?
That's nice to hear, tells me that I really succeeded with what I was trying to achieve.Crowella wrote:I had to think for a moment if you were using a night pallete or something. The background is very clever
Yeah, I know they block a lot but as you said, I was careful with showing what I thought is enough. And the main idea was to have them blocking the way anyway.Crowella wrote: I have to agree with Buka about that building on the corner or rather, both the buildings in the centre. I understand its for the city effect but they do get in the way. I can see though that you carefully placed them to be before the corner rather than on it.
Wow, that makes me humble.ACM wrote:This is quite possibly the best concept track I've ever seen.
I was aiming for making them look like movie props in a certain artificial way so I guess I succeeded in that.DuklaLiberec wrote:The buildings look quite bizarre, and kind of artificial, but they give you an adequate and amazing feeling to the atmosphere.
I thought you did so to repel us from going wide off the track in exit of the hairpin.TuomoH wrote:Yes. I thought that just one pit crew looked dull with such a low POV.
I like the approach, which Toumo used, not only visual scene, but also something to interact with gameplay itself.Buka wrote:- the 'building' in the third curve blocks the braking point. this track isn't easy itself as I mentioned above and I don't think you needed to make it harder
Actually I originally had the pit crews closer to the track but moved them further to give a bit more space there.Trigger Happy wrote:I thought you did so to repel us from going wide off the track in exit of the hairpin.TuomoH wrote:Yes. I thought that just one pit crew looked dull with such a low POV.