Gravel, tarmac, snow. Whatever the surface, you'll find it here.
- Posts: 559
- Joined: Mon May 16, 2011 10:58 am
Here´s a small, fun to drive, gerallysh, City-Circuit.
I kind of stole the idea of the jump before the sharp corner from TuomoH´s Silhouette City.
So thank you for that and I hope it´s all right.
The AI-Line is made for the original General. I spent a lot of time on it but the AI still messes it up some times.
- Pine City.zip
- (24.52 KiB) Downloaded 217 times
Last edited by Scholl
on Sat Mar 30, 2013 7:34 pm, edited 2 times in total.
- Posts: 4128
- Joined: Sun Dec 27, 2009 10:59 am
Spaces between track tags, please - you should know that by now.
The track looks pretty good, by the way
- Posts: 1373
- Joined: Mon Dec 28, 2009 4:27 am
- Location: Japan
Looks Great! I like the gerallysh city veryyy much.
- Posts: 1853
- Joined: Wed Jun 29, 2011 1:54 pm
- Location: Germany
I like the idea with the railroad and the [mic]-ish style - since I enjoy Tuomo's tracks, I have no problems with adopting his ideas into your circuits.
Other than that, very GR-ish work indeed, absolutely worth nominating it for the next
- Posts: 786
- Joined: Thu Aug 16, 2012 6:54 pm
- Location: Poland
I must say: This track is very good! I specially like this railroad and station
. But everything is good work. Keep going that
- Posts: 7105
- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
Only details related to lmap object, they look OK, but something looks to me little bit wrong - the red-white guard is bit too thin (too similar to lines on road) and on railway I'm not sure about shadow of sleepers, maybe rather on the other long side?
Otherwise I like it a lot!