I finally (after much more than a year, university took a toll on my time ) finished another track, and it's another rwl track. This is Pacific Raceways, an old raceway in the USA. The venue features a drag strip, a kart track, a dirt MotoX track and a classic road course. I've only made the latter one. I wanted to have a perfectly driveable track, so the Worldsize is only 225. I think the most fun and challenging section is the back section through the forest. Once you get the rhythm of the track, you will want to drive lap after lap...
Enjoy driving this track, I really enjoyed making and testing it If you ask me, this is my best rwl effort so far.
Thanks to Trigger Happy, BBA and Crowella for testing this track throughout its production
- Pacific Raceways.zip
- (90 KiB) Downloaded 312 times
PS: this vacations bring such a many trackmakers back to GR! Ivo, Darjo with AleksiNir, CamrosX, BBA, Emil, Otto said he will return, and your effort! Sounds like the second life of old, good Generally
I agree with YoNnie, the details are great! Very nice workYoNnie wrote:Such a number of details! And that railway! That makes this track wonderful...)
BUT, in IMO the wall-placement could be better
These walls always make problems when i drive with AI's, specially the Concrete Walls
@ YoNnie, I agree, it's one of my best, if not my best track so far. Btw, I never really left (or wanted to leave), I just had less time, and that means less releases. Btw, I haven't got holidays yet...
@ zgr, thanks for your comment as well. Concerning the walls, I see that a human driver could have troubles with this, but with the current AI line, I never saw an AI car crash there (I usually test my tracks with GT Legends cars and original Formula). I'm wondering which cars and AI strength did you use when you obtained the error? If I can fix the problem, I'll do it
I can't even see any AI cars going close to the bottom wall, maybe if there are three AI's next to each other, but then you'll also have (a) problems at other sections of this track (b) problems at other tracks.
I like it, is a nice trackXYY wrote:Has someone else maybe tested the track by now? I expected a bit more feedback on this one, so I'd be happy about some more comments
-Alex Mason, CoD Black Ops
And I have to agree; it´s probably your best so far. There´s almost nothing that could be done any better.
Great Idea for the layout. Lmap and Hmap are also perfect. You paid a lot of attention to details.
The railway seems to be a tiny bit too large. But that´s not really a problem.
Also the POV could be a bit more tilted to see the elevations a bit better.