A lap on the track starts from a purpose built part, that goes over a bridge to the hills to the first tight corner, from where you'll soon come back to the city over another bridge. Then there's a double hairpin during the transition from purpose built part to the streets. Soon you'll drive to a 90° corner, after which there's a short straight before a small kink and another 90° corner. Then you'll get to drive on a long fast section through two kinks and under two bridges. Finally you've arrived back to the purpose built section and the last corner, which is also pretty fast, and then a new lap begins
When I was making the track, I had following targets:
- I wanted to have a long fast section that goes through the track from bottom right corner to the top left corner.
- I wanted to make a track that reminds of tracks like Khole, Kyzio and Kiquls-Ehab, but with a realistic scenery.
- I wanted to use mostly armco barriers around the track, because none of my earlier tracks had armcos as main wall type.
The reference to Tenerife wasn't in my mind since the beginning. When I was making the beach, it brought Tenerife to my mind and then I realized how it's name has similar begining with Generally. I thought it would funny to mix those names and thus the track was named Generife
The AI line has been designed for original Formula. The AI line could be better, but I just didn't have more patience to work with it. Making the AI line was really a horrible nightmare. At least AIs shouldn't be crashing into walls apart from 1st lap, when all cars are packed close to each other.
I hope that you'll like it and also leave some comments
- - - - - Edit 5/7 2015:
I made a 2015 version of the track. In the 2015 version there is now 6 pits and the last corner was changed so it became much tighter. The 2014 and 2015 versions are both in the same zip.