Hello, everyone! Here's a new track from me to cheer up a little bit the Tracks forum, which seems to be less active nowadays.
It's been about half a year since my last track release, so I thought it's about time to finish at least one of my WIPs. Unlike three previous tracks of mine, which had WS close to 100, this one is a big WS 210 rwl-like track inspired by Qurpiz's works. The layout and Hmap are mainly based on Saozbe Raceway, the 4th track ever I released here (5 and half years since it's release! Can't believe it's been so long since my early trackmaking days). This isn't an update though, but a new track made from scratch. There are 2 layouts included; a long GP layout and a short one.
Hope you'll like it and leave some comments.
[cir] Vaaner Raceway
- Emil Patanen
- Posts: 474
- Joined: Sun Feb 14, 2010 3:09 pm
- Location: Finland
- Contact:
[cir] Vaaner Raceway
- Attachments
-
- Vaaner Raceway.zip
- (114.38 KiB) Downloaded 750 times
Latest releases:
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
Re: [cir] Vaaner Raceway
Hello to you too!
So I started making maps and cars for not so long (I actually created this account like 1.5 weeks ago) and I do feel that if all the other people are giving their opinions on my maps I should give mine to other people.
First I have to say that The track is very well made (of course ). I do really like the little details like the lining on the pit crew or the little gardens with flowers. I tested the tracks with a normal mini and one of my fast cars, and I do think that it is better to drive a slow car on the track. The AI also works perfectly.
I'm just wondering what external editing programs do you use to make the track?
So I started making maps and cars for not so long (I actually created this account like 1.5 weeks ago) and I do feel that if all the other people are giving their opinions on my maps I should give mine to other people.
First I have to say that The track is very well made (of course ). I do really like the little details like the lining on the pit crew or the little gardens with flowers. I tested the tracks with a normal mini and one of my fast cars, and I do think that it is better to drive a slow car on the track. The AI also works perfectly.
I'm just wondering what external editing programs do you use to make the track?
- Post made by: Оня с Коня
- Black Rebel
- Posts: 483
- Joined: Thu Apr 01, 2010 9:52 pm
- Location: No one knows.
Re: [cir] Vaaner Raceway
Love both layots. Thanks for posting!
- Emil Patanen
- Posts: 474
- Joined: Sun Feb 14, 2010 3:09 pm
- Location: Finland
- Contact:
Re: [cir] Vaaner Raceway
Thanks for your comments, rooboty and Black Rebel
In many of my other tracks I have also used SnakEditor for making the layout.
On this particular track I used GRHMEdit for making Hmap and GIMP (a free image manipulation program) for making layout and Lmap.rooboty wrote:I'm just wondering what external editing programs do you use to make the track?
In many of my other tracks I have also used SnakEditor for making the layout.
Latest releases:
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
- Trigger Happy
- Posts: 7134
- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
- Contact:
Re: [cir] Vaaner Raceway
I like a lot the short one, for longer version I'd rather turn to top right immediately after turn 1. 5/5
My GR Racing Stats; thanks to GWR!
- Emil Patanen
- Posts: 474
- Joined: Sun Feb 14, 2010 3:09 pm
- Location: Finland
- Contact:
Re: [cir] Vaaner Raceway
Thanks for the comment, Trigger Happy I also thought about an option of making a third layout, where there would have been a turn right after turn 1, but I decided to stick to having just 2 layouts, which would remind a lot the layouts of Saozbe Raceway. I did so, because I wanted to make a kind of polished version of Saozbe Raceway, in which the layouts wouldn't be too different, even though made from scratch and changed from few places to fit better into a non-fullscreen track, but the scenery, run-offs, pits, object placement and dithering would be more carefully made. I thought that making that 3rd layout would be against my original plan behind this track.Trigger Happy wrote:I like a lot the short one, for longer version I'd rather turn to top right immediately after turn 1.
Latest releases:
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil