[cir] Dalamare v2

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Fermmoylle
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[cir] Dalamare v2

Post by Fermmoylle »

Old Dalamare was a bumpy track. Nothing that could send you car flying around, but visually you could see the bumps. Bug or feature? Like Bethesda, my answer for this was simply yes.

So, time to redesign. Getting rid of the random lakes, the row of houses, the stands where you couldn't see the whole track... Advance a few decades and the greenish scenario gives up and we see some desertification. The general layout is almost the same, but as the world size is smaller than the original, the races are quickier.

All in all, I think you'll like the changes.

As usual, AI line optimized for 100 AI Formula, but it also works with 70 AI.
Attachments
dalamare.zip
Track and readme files.
(44.95 KiB) Downloaded 374 times
New track screenshot.
New track screenshot.
Old track, for reference.
Old track, for reference.
Marcelo "Fermmoylle" Paschoalin
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