I didn't see the problem of the road being too narrow while driving it. It have enough space from each side of the road and I tested it with AI and they're good on this track, I had fun with them (Overtaking them is the best part and seeing them hit the two bridges is fun, well when it's not me. )
So driving is pleasant and the fact that it may seems narrow is in fact thrilling ; we don't want to hit those evil concrete posts (my nemesis in GR, along with sunk tyres).
About the track in itself, very good job on hmap ! These serpentine sections are really good and I like the fact that you add some tarmac in the last corner (to have a good driving line for the bridge, trying not to crash into it), with this beautiful dithering from the patato field or whatever is growing here to the road ! Dithering is well done here (tarmac and dust especially all along the road), apart from the fields ; those too neat straight mud lines bugs me a little, this fir tree who says hello through the first bridge and the cliffs texture are medium but apart from that I can't complain much (it's really little things Scholl, I'm really nitpicky here. Bad Kikwik bad ! )
I thought there was a shortcut in the left field, but it's not. No cheating possible here !
So an enjoyable road track, visually and to drive alone or with AI, no problem for this.
Thanks for this track Scholl !
Kyh is here, will you use it to open the door to new tracks from you ?