[stc] [cir] Cotzda and Lime Stone

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Scholl
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[stc] [cir] Cotzda and Lime Stone

Post by Scholl »

Hi everybody.


Im working on a big 255 track size rwl circuit and wanted to do something easy in between.
So here are these two simple, yet fun circuits.

Lime Stone is (as the name suggests) loosely based on Lime Rock.
And Cotzda is kind of a "trial and error playground" on which I played around with different ideas about water levels and Lmap styles.
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cotzda limestone.jpg
Lime Stone.zip
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Cotzda.zip
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AleksiNir
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Re: [stc] [cir] Cotzda and Lime Stone

Post by AleksiNir »

As for Cotzda, I appreciate that you've done something a bit unconventional, but it's not really my thing - the aesthetic of the track is not to my liking :vsad:

Lime Stone, on the other hand, is lovely! Here, the aesthetic is excellent. The bumps near the end of the lap work brilliantly. Are those TE kerbs, though? :mrgreen: Regardless, I approve of them. But did you forget to remove your pallette from top left? :scratch:
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MattyG
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Re: [stc] [cir] Cotzda and Lime Stone

Post by MattyG »

I think lime stone is a great track very fun to race here, though i did notice the palette like aleksinir said up the top left. other then that its an all-round a solid track.

if them kerbs are TE 'only' you've done a fantastic job placing them.
Last edited by MattyG on Thu Feb 04, 2021 8:51 am, edited 1 time in total.
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Trigger Happy
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Re: [stc] [cir] Cotzda and Lime Stone

Post by Trigger Happy »

I like more the Cotzda, but both are keepers for sure. :)
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TuomoH
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Re: [stc] [cir] Cotzda and Lime Stone

Post by TuomoH »

Lime Stone is definitely my favorite. It's very fun to drive here, the hmap works nicely, even that strange jump at the right side. The visuals fit the track too. The AI is competetive but unfortunately gets into trouble when entering the pits. With a close race that's a pity. Other than that, great job! :up:

At Cotzda, I think you've succeeded with your experiments. The layout is not the most interesting but with other cars it's fun. The AI could be better, though but that's often the problem with 90 degrees corners. A nice pair of tracks nevertheless. :)
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Scholl
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Re: [stc] [cir] Cotzda and Lime Stone

Post by Scholl »

Tanks for the feedback guys!

As for the kerbs at Lime Stone: Yes these are Track Editior Kerbs :sweatdrop:
But I think they make the track feel more "generallyish" which I wanted to achieve.
I only edited them a little bit in paint.
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