[rwl] [cir] Warwick Farm Raceway

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
Post Reply
User avatar
XYY
GeneRally Trackmaster
Posts: 4813
Joined: Tue Dec 29, 2009 6:37 pm
Location: Germany (NRW)

[rwl] [cir] Warwick Farm Raceway

Post by XYY »

Hello everyone!

I set myself the goal to finally finish and release some of those many unfinished tracks I have in my folder. Shame on me, I noticed that this will actually be my first released historic rwl track :doh: This one dates back to at least 2012, and I showed a W.I.P. picture in 2013...

Anyway, here is my version of Warwick Farm Raceway. It's an australian racetrack that was active from 1960 to 1973, next to a horse track (Seems to be a thing, right? It's the same with the still active Sandown Raceway). It hosted some events of the Australian Touring Car Championship and the Tasman Series, as well as some Australian GPs. Otherwise there are a lot of pictures with early 60s open wheeler cars and production cars. This version represents the track's state around 1965. In 1968 the pitroad was seperated from the start-finish-straight, so it's certainly earlier than that.

I recommend to race the track with the GT legends cars (if I'm correct, those were made by J4ber. If you want to use those cars, contact me), more specially Mini Cooper, Ford Mustang, Lotus Cortina and Jaguar Mk. II :) The AI line should work well for them as for the original Formula.

Have fun and please leave a comment ;)
Attachments
Warwick Farm.zip
(99.96 KiB) Downloaded 243 times
Warwick Farm.png
User avatar
Scholl
GeneRally Trackmaster
Posts: 567
Joined: Mon May 16, 2011 10:58 am

Re: [rwl] [cir] Warwick Farm Raceway

Post by Scholl »

Beautiful! Top notch! Nothing more to say.... :bowdown: :bowdown: :bowdown:
User avatar
Crowella
GeneRally Trackmaster
Posts: 489
Joined: Sun Jan 03, 2010 1:03 pm
Location: Sydney, NSW, Australia

Re: [rwl] [cir] Warwick Farm Raceway

Post by Crowella »

Absolutely phenomenal :bg: I'm truly stunned by the detail. More so, how much it actually feels like the actual venue, at least from what I've seen in videos and photos (and limited in person)

Did a good test with some Formula and they were actually really tough to battle so fantastic job there. :bg: The actual circuit itself is really fun too, huge fan of everything from the hairpin to the "lakes". I feel like this would be an absolutely killer layout in a modern context so it's a bit of a shame it didn't last but just Sydney things :tired:

The only thing that was slightly frustrating is the corner just before the bridge, that armco is precariously close and I got caught out on it :weep:

I can't really think of anything much to say. It's a really solid track that I absolutely recommend :bg:

Side note, it feels so weird to see the (former track) location that I probably visit at least once a week in the real world in GR (that or Paramatta Park tbh, which will be awesome in GR :shhh: )
View my archived circuits/cars here
MotoPunk
Posts: 10
Joined: Tue Apr 30, 2019 12:43 am

Re: [rwl] [cir] Warwick Farm Raceway

Post by MotoPunk »

Ran this with the AI and some of Jerrecs old 65' GP history cars to really enjoy the historical drive. Great job!
User avatar
XYY
GeneRally Trackmaster
Posts: 4813
Joined: Tue Dec 29, 2009 6:37 pm
Location: Germany (NRW)

Re: [rwl] [cir] Warwick Farm Raceway

Post by XYY »

Thank you guys for your comments. I'm happy that you all like it! Interesting, that you know the real site Crowella :)
Yes, that armco wall is really close but I made it in this way, because it has been like this in real life, plus it's the only sector of the track which punishes you a little bit harder for your driving mistakes ;) Good to know that I nailed the surroundings, I also did some good research to find out about every possible thing (That might also be a reason why I didn't finish tracks for such a long time, I don't want to make wild guesses about the scenery but sometimes there's no other option than that).

Apart from that (If you have any hope I might do it one day), I've never even considered making the Paramatta Park, so you have to create it by yourself :mrgreen:
User avatar
TuomoH
GeneRally Trackmaster
Posts: 2351
Joined: Sun Dec 27, 2009 3:04 pm
Contact:

Re: [rwl] [cir] Warwick Farm Raceway

Post by TuomoH »

Finally found time to test this one. The track looks very good and I've got nothing to complain about that. The layout is a bit boring to me but that's a problem I often have with [rwl] tracks. :D You've done great job in making the track feel like a GR track first and rwl second, not the other way around, and that's a plus in my eyes. Finally, the AI is competetive. All in all, good job, hope to see more works from you. :bg:
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7134
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: [rwl] [cir] Warwick Farm Raceway

Post by Trigger Happy »

Awesome, pure fun. :clap:
User avatar
XYY
GeneRally Trackmaster
Posts: 4813
Joined: Tue Dec 29, 2009 6:37 pm
Location: Germany (NRW)

Re: [rwl] [cir] Warwick Farm Raceway

Post by XYY »

I'm happy that you two like the track, and you'll be "warned" that there will be some more rwl tracks from me this year :)
@ TuomoH: Great to hear that I succeeded :mrgreen: Although I use lmap objects when I feel the necessity, I always try to stick to the GR basics when it's possible, e.g. the advertisment board on the outside of the last corner was formerly a landmap object, but it didn't look right, so it had to go :D Same goes for the booths in the spectator areas, often times I would have placed landmap tents but it felt right to just use the booths there, especially as I didn't need to seperate those visually from other buildings nearby (like I did in the pit area)

I also promise that my next released track will have a more interesting height map, this one's really boring on that side... :roll:
Post Reply