Hi! This is my first track I've decided to release publicly. Welcome to Machaera Raceway!
All criticisms are welcome. I designed this track for Formula AI.
[cir] Machaera Raceway
[cir] Machaera Raceway
—RacePops (she/her)
Re: [cir] Machaera Raceway
Firstly, welcome to the forums and thank you for releasing a new track for us, glad to see more people jump on board here
It's a really fun circuit to begin with. I actually find the middle sector a genuine challenge to drive and the HMap really adds to the challenge, the corners become much tougher than they look and especially that middle one This one did really take me by surprise in that regard, so well done
The AI is actually quite competitive and was real fun to race! Didn't expect them to actually be as quick as they are so I'm very glad on a first release you focused on it They do unfortunately get stuck in that middle corner if they're pushed behind the hay bale but that's maybe just a bit of misfortune
Of course there are many places I can see you expanding in the future, for example, using external editors to work on the Landmap and having a look at other examples on this forum for scenery ideas. There's a lot of materials and content around if you wish to push the trackmaking even further
Considering this looks (almost entirely) done with TE, that's really impressive work. And as a side note, that layout is actually really awesome just on its own
It's a really fun circuit to begin with. I actually find the middle sector a genuine challenge to drive and the HMap really adds to the challenge, the corners become much tougher than they look and especially that middle one This one did really take me by surprise in that regard, so well done
The AI is actually quite competitive and was real fun to race! Didn't expect them to actually be as quick as they are so I'm very glad on a first release you focused on it They do unfortunately get stuck in that middle corner if they're pushed behind the hay bale but that's maybe just a bit of misfortune
Of course there are many places I can see you expanding in the future, for example, using external editors to work on the Landmap and having a look at other examples on this forum for scenery ideas. There's a lot of materials and content around if you wish to push the trackmaking even further
Considering this looks (almost entirely) done with TE, that's really impressive work. And as a side note, that layout is actually really awesome just on its own
View my archived circuits/cars here
Re: [cir] Machaera Raceway
Thank you so much for all the kind words!
I like to watch the AI race, so making the AI competitive was something I focused on. I'm happy you noticed. I definitely owe plenty of my inspiration to you, TuomoH, Trigger Happy, and Bouncebackability (and many others). It means a lot that you like it.
And yes, this is TEO. Honestly, I find external tools confusing, so the track editor works for now. Maybe I'll delve a little deeper on future projects, haha. This definitely isn't my first track, just the first one I've felt confident sharing. I'm glad you like it!
I like to watch the AI race, so making the AI competitive was something I focused on. I'm happy you noticed. I definitely owe plenty of my inspiration to you, TuomoH, Trigger Happy, and Bouncebackability (and many others). It means a lot that you like it.
And yes, this is TEO. Honestly, I find external tools confusing, so the track editor works for now. Maybe I'll delve a little deeper on future projects, haha. This definitely isn't my first track, just the first one I've felt confident sharing. I'm glad you like it!
—RacePops (she/her)
Re: [cir] Machaera Raceway
Nice work! When i saw for the first time the track i wasn't very pleased: it seemed a long-straight, narrow-turn, long-straight, narrow-turn, repeat-three-times-it track and it gave me boring feels. But once i raced on Machaera, i must change my idea. The HMap make the turns very challenging (in particular turn 4) and the AI is very competitive. Racing here is funny. Special praise to Machaera O: I've never felt the feeling to be on "full throttle" as i did in the last turns of the O version.
Just a criticism: around the track the landscape is a little bit monotonous Despite it, very very nice work to start with!
Just a criticism: around the track the landscape is a little bit monotonous Despite it, very very nice work to start with!
Re: [cir] Machaera Raceway
Hi RacePops,
I think it's a good track considering this is your first release. I agree with most of what the guys above said, and the AI line is indeed very competitive I agree that the scenery (especially the forest) could use some rework, but I appreciate what you did at the area behind the grandstands at the start-finish line. I'm a little confused, it looks like the track would have been raced like this 60-70 years ago - no runoffs, but instead hay bales placed closely at the outside of corners. Was this your intention or have I just seen too many photos from tracks from the 60s lately?
In detail, I think there are some things worth improving. e.g. the object placement could be a little bit more smooth, or the kerbs blend with the white line in a way that I don't like so much. My biggest remark would actually be the point of view, I feel like the racing is too far away. I rotated the track to -90° and I see only advantages doing this. Did you have a reason to rotate it like you did?
Keep the work up! And maybe you should give the external editors a try. Great-looking kerbs aren't that hard to make e.g. in GIMP...
I think it's a good track considering this is your first release. I agree with most of what the guys above said, and the AI line is indeed very competitive I agree that the scenery (especially the forest) could use some rework, but I appreciate what you did at the area behind the grandstands at the start-finish line. I'm a little confused, it looks like the track would have been raced like this 60-70 years ago - no runoffs, but instead hay bales placed closely at the outside of corners. Was this your intention or have I just seen too many photos from tracks from the 60s lately?
In detail, I think there are some things worth improving. e.g. the object placement could be a little bit more smooth, or the kerbs blend with the white line in a way that I don't like so much. My biggest remark would actually be the point of view, I feel like the racing is too far away. I rotated the track to -90° and I see only advantages doing this. Did you have a reason to rotate it like you did?
Keep the work up! And maybe you should give the external editors a try. Great-looking kerbs aren't that hard to make e.g. in GIMP...
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks