Started this track as a street course, but it was really hard to give it a nice height map with so many objects
I boiled the track down to the core layout. (Watch a timelapse of major updates of the trackmaking process ).
You can tell I wanted it to be easy to drive to, like reeeeaaally easy to drive to, let's see:
- Dithering... None
- Textures - None
- Big World Size - No
- Thick track lines and conducive Hmap: