[oth] Segway i2 by Lukeno94

"Real men drive 40 polygons." You'll find some here.
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Lukeno94
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[oth] Segway i2 by Lukeno94

Post by Lukeno94 »

Yeah, I started this Segway thing ages ago. No, I haven't done anything to it since April, hence why I might as well release it as-is. It's very slow but has the same grip over all surfaces. Hope you enjoy it anyway!
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Mad Dan
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Re: [oth] Segway i2 by Lukeno94

Post by Mad Dan »

too bad there's no guy riding that segway :p :D
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Lukeno94
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Re: [oth] Segway i2 by Lukeno94

Post by Lukeno94 »

Didn't have the polies/vertexes, so I wanted the detail on the Segway instead (otherwise it may as well be a boring pair of planks) xD Also making people is too complex for me :D
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Trigger Happy
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Re: [oth] Segway i2 by Lukeno94

Post by Trigger Happy »

Actually in the game on any other track than smallest micro tracks it does look like a pair of planks anyway unfortunately, so you didn't need to care about so many details and could spare some for silhouette of person. :shrug:
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Lukeno94
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Re: [oth] Segway i2 by Lukeno94

Post by Lukeno94 »

They're designed for smaller tracks. ;)
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Re: [oth] Segway i2 by Lukeno94

Post by Lukeno94 »

Any further comments?
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XYY
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Re: [oth] Segway i2 by Lukeno94

Post by XYY »

Sorry to sound so harsh, but I can't see anything really good in it. First of all, the shading/normals of the model are horrible. I don't really know if it can be made so much better though :D At least you could have inverted the first two polies for Normals, because now it looks so strange.
Then, you have used all vertices and polies. Does this make the model good? In my opinion no. Especially as all is coloured in the same colour and not like in real segway with a few differences. Also you have spent many polies and vertices to where it's really not neccessary. I think the whole pillar should consist of rather 4 vertices and 4 polies instead of 8 vertices and 12 polies. :shake2: Also for the steering bar, in my opinion it would have been sufficient if you had put two vertices in the center instead of four polies creating a rectangle.
Next, the whole model is too wide. You can't avoid that the wheels make it so wide, but you could have made the area for the feet way thinner.
The most stupid thing is that the whole model seems to be inverted in Z-direction. :doh:
The only maybe bit positive thing I can see here are the physics.
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Lukeno94
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Re: [oth] Segway i2 by Lukeno94

Post by Lukeno94 »

This is why I'd lost interest in improving it, there was too much to do and so I released it as-is. Ah well, I'll stick to more regular vehicles from now on xD
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