[oth] Segway i2 by Lukeno94
[oth] Segway i2 by Lukeno94
Yeah, I started this Segway thing ages ago. No, I haven't done anything to it since April, hence why I might as well release it as-is. It's very slow but has the same grip over all surfaces. Hope you enjoy it anyway!
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- Segway i2.zip
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Re: [oth] Segway i2 by Lukeno94
Didn't have the polies/vertexes, so I wanted the detail on the Segway instead (otherwise it may as well be a boring pair of planks) xD Also making people is too complex for me 

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Re: [oth] Segway i2 by Lukeno94
Actually in the game on any other track than smallest micro tracks it does look like a pair of planks anyway unfortunately, so you didn't need to care about so many details and could spare some for silhouette of person. 

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Re: [oth] Segway i2 by Lukeno94
They're designed for smaller tracks. 

Re: [oth] Segway i2 by Lukeno94
Any further comments?
Re: [oth] Segway i2 by Lukeno94
Sorry to sound so harsh, but I can't see anything really good in it. First of all, the shading/normals of the model are horrible. I don't really know if it can be made so much better though
At least you could have inverted the first two polies for Normals, because now it looks so strange.
Then, you have used all vertices and polies. Does this make the model good? In my opinion no. Especially as all is coloured in the same colour and not like in real segway with a few differences. Also you have spent many polies and vertices to where it's really not neccessary. I think the whole pillar should consist of rather 4 vertices and 4 polies instead of 8 vertices and 12 polies.
Also for the steering bar, in my opinion it would have been sufficient if you had put two vertices in the center instead of four polies creating a rectangle.
Next, the whole model is too wide. You can't avoid that the wheels make it so wide, but you could have made the area for the feet way thinner.
The most stupid thing is that the whole model seems to be inverted in Z-direction.
The only maybe bit positive thing I can see here are the physics.

Then, you have used all vertices and polies. Does this make the model good? In my opinion no. Especially as all is coloured in the same colour and not like in real segway with a few differences. Also you have spent many polies and vertices to where it's really not neccessary. I think the whole pillar should consist of rather 4 vertices and 4 polies instead of 8 vertices and 12 polies.

Next, the whole model is too wide. You can't avoid that the wheels make it so wide, but you could have made the area for the feet way thinner.
The most stupid thing is that the whole model seems to be inverted in Z-direction.

The only maybe bit positive thing I can see here are the physics.
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Re: [oth] Segway i2 by Lukeno94
This is why I'd lost interest in improving it, there was too much to do and so I released it as-is. Ah well, I'll stick to more regular vehicles from now on xD