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========================================================== Boat: A car by ____________________ / _-` / _-` / ________________ / / __--*`` / / ___-________ / / / _ V _ _-` / / / / | / | | / /\ | | | | | | / / _-`__|_|_|_|_| _-` /_-*` | _-` _-*`_______________| _-`_________________________| v1.1 ========================================================== Changelog --------- 23:15:30 19/09/2012 v1.1: Revamped entire model Redone physics Information ----------- The GeneRally Boat object in car form. More of a gimmick than a serious racing boat, although effort was made to make it challenging and fun to drive around and race with. Optimized to run on Strava's boat tracks and tracks like it, which means tracks with a water level of 40. Comes in true colour and player colour flavours. Originaly made in 20/09/2003 and released in 04/04/2004. Instructions ------------ Extract "ACM - Boat.car" from this zip file into the Cars folder of your main GeneRally directory. ========================================================== © Alexander "ACM" Cowie 2003-2012 Users are free to modify and distribute this file however they like. ==========================================================
I had this on hold for half a year now. My problem was coming up with decent physics. It was always going to be a problem because the boat's massive profile isn't really compatible with most water tracks out there. In the end I got impatient and packaged what I had already done as is so I could get this done and over with. What I currently went for reminds me of the boat physics of the Grand Theft Auto games. So if you think you know how to improve on the physics I settled on, please let me know. In fact, all type of feedback is welcome.
And unlike Ms's boat, this one was built for Strava's and others' tracks which use a water level of 40.