Few words about each aspect.
Cars
I've inclueded most of important GT cars from about last 10 years. Each car has one (sometimes two) livery and one user-definable.
Pack contains 42 cars with 32 models. They are divided in 3 classes + one special.
Classes
Quite obvious - i've included 3 classes: GT (GT + GT1), GT2 (NGT + GT2) and GT3. Some cars were in other, special classes (G2, G3) when appeared on track, i've added them to class representing similar performance. Cars are competitive inside one group, and the lower class - the slower.
There are also 3 safety cars, they are GT3 specification.
Here is a small timetable camparing the classes. 20 laps, average of best two:
Code: Select all
Track: Yas Marina by Maciej1
GT : 27.33 (Ferrari 575 Maranello)
GT2: 27.77 (Porsche 997)
GT3: 28.34 (Lamborghini Gallardo)
Well, I think, that some of you may don't like it. At first I wanted to make two specifications: "arcade" and "simulation". I've left the idea later.
I tried to capture the feeling of the real car, which I know from GTR2 game. Cars are bit understeering, you won't be drifting through corners. Ah! And avoid grass and sand. Very low grip on those surfaces!
Soundpacks
There are two versions of soundpacks.
1: GT - Paw has different engine sound for most of the cars.
2: GT Lite - Paw has only one engine sound.
Choose the one which you like more. If you don't like sound of certain car in the full version, simply delete the corresponding .wav file from the folder, and the car will use default sound.
Future
Soon I'll make an night palette. Then I'm going to make second version of all cars in order to use them with this palette.
Maybe I'll also make all 2010 GT1 liveries, maybe Le Mans too.