The tutorial includes over 50 pictures for your convenience. The zip also includes the track I've used as an example, Tutoring.
Hope it's of use for you!

Wow, I didn't know that! Even after 18 years one can learn new things about one's favorite game.Kikwik wrote:However the comments section can be seen in GR. In GR, when you select a track and right click on it, left click on the name of the author. You'll see the comments you wrote on TE.
Of course! I do this with the external editors but for some reason didn't think it works with TE since I didn't touch the import land/height buttons.Crowella wrote:- Use exports of LMap and HMap to save even more revisions of tracks rather than tracks alone. You can mix and combine them later if you want to revert to one but keep the other.
This is true! I don't usually have such problems with my hmap so I forgot about this.- A good way to test if your HMap is too sharp is to listen for it with the cars and hear if the engine bounces or even over revs. There may be differences you can't see that make a huge difference. (I find the formula a good car to test this in, McTurbo too but I find that's a very light car that's more an exception to the rule)
Really? Didn't know this.(object placements are on a 1024x1024 grid but the editor only allows 512x512 of resolution, amazingly)
Oops, I only now noticed you had an edit.Danador12 wrote:Tuomo, if i have the time to translate it in italian, could I upload also the translated version?
E.g. Mlynski Hmap Editor gives a lot more accuracy for wallbuilding thanks to this. Overall the tool makes placing objects like playing with lego.TuomoH wrote:Really? Didn't know this.(object placements are on a 1024x1024 grid but the editor only allows 512x512 of resolution, amazingly)