Hello again, I recently started working on my next track. I'm pretty sure how to create both racing and pit AI lines. The issue is: AI first complete a lap, an then after turn1 start to pit. It's like AI don't detect pit line before last turn. I've raced on hundreds of tracks, and this is the first time I see something like this.
I'm attaching the track and a screenshot from a test drive with high fuel usage rate. As you can see - AI's head "straight" to the pits after turn 1.
AI's can not into pits
AI's can not into pits
- Attachments
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- Cinkead.zip
- (9.18 KiB) Downloaded 264 times
Re: AI's can not into pits
Hmm... it's interesting but it may be caused by... track length based on AI Line.
Check it out. In your file it's >1500m, in my file it's >1200m.
Tested it with random fuel consumption/tyre wear, also in 1.2c and 1.2d and it's still problem on your track
Check it out. In your file it's >1500m, in my file it's >1200m.
Tested it with random fuel consumption/tyre wear, also in 1.2c and 1.2d and it's still problem on your track
- Attachments
-
- Cinkead2.zip
- (8.89 KiB) Downloaded 253 times
Chairman of Lambda Motosports Cars
Lambda Motosports Team Manager | Gzehoo on GWR
[*] Grand Tour Trophy (2011-2017) [*] International Endurance Series (2012-2017) [*]
GeneRally Polska Discord Server
Lambda Motosports Team Manager | Gzehoo on GWR
[*] Grand Tour Trophy (2011-2017) [*] International Endurance Series (2012-2017) [*]
GeneRally Polska Discord Server
Re: AI's can not into pits
Thanks for looking into it . I didn't change racing line, but I was recreating pit line until I managed to "fix" it. I don't know what exactly causes this behaviour, but it seems to be something about first pit waypoint.