Hi TuomoH
I also had a go at all of these tracks
Benedict: I think it drives pretty well (also the strength of the AI line is perfect for me). I think I wasn't a big fan of this style of tracks back then and I'm still not 100% convinced by it now, but at least I like the beach area. You however seem to be a fan of the boat object in "all random places", aren't you?
Maybe I would have prefered a little more road markings, but I guess they don't have a place in this style of tracks?
Cavio: My comment is a bit biased here, because I'm not a huge rally lover. I don't really enjoy riding the track at all, but the sunktyres make it even more annyoing, because once you go off the track at a random place, you lose a lot of time. I think the scenery is very well put together, especially those "stone hills".
Comeback: Visually I like this track a lot, it looks very "alife" and a little bit messy, but in a "natural" way. But I don't really like driving the track, the Hmap is too extreme for my taste and it seems to be there just to put the drivers off the track...
I didn't have a chance against the AI, although I scored the fastest overall lap, I finished one lap behind
I think it would alread be a great help if the bump on the left side wasn't so extreme. But maybe I'm just a too bad or lazy driver to master this crazy hmap...
Eden Air: Visually it's not my cup of tea. It screams TrackEditor all the way, and although the lines are pretty smooth, I think they are just too wide for this world size. Also I think that the red-white kerbs don't look great with the yellow lines, especially if the kerbs start with a white segment... plus the kerbs don't really add extra width, but are "inverted" to the inside (which also doesn't look so good in my eyes). The idea of having a track on an Airstrip is probably not new, but it doesn't look very natural - the airstrip is very wide but short and I've never seen an airstrip with so many high objects so close around (hills in bottom right, forest in top-left). Also the road leading directly onto the airstrip seems pretty illogical to me. The AI line is competetive enough for me. The round booth inside of the first corner looks a little bit sloppy. I think this is the weakest track of the pack.
Experia: Maybe I got lucky, but I finished first in front of the AIs with a significant margin. They sometimes get stuck in the bush on the right or at the House just afterwards. I really like this one, although it's damn narrow. Don't really have a lot more to say about it though...
Ikeatic: I'm not a big fan of this track either... The AIs are very strong, after jumping a few times over that hill cust after the crossing I fell 5 secs behind and had no chance of catching up. It doesn't really appeal me visually, plus it is a tad to big to have some fun crash action.
ovalCityO: I think the oval itself is rather good, but it could have been better to just move the oval to the center and zoom in on the track properties than zooming the entire track. Because now the lines look very sloppy. Don't have a lot to say about this, it somehow has an "old touch" (but I can't say for what reason). The AI line is strong. It doesn't really feel like a city, I think there could have been some more "structures", or less grass (I see that in the old track, the ovl was surrounded by grandstands).
PelicanPark: Now this track really has some old old old school vibes
It reminds me a lot of some of Strava's tracks which were probably published in that same era when you started this one. It looks very clean, the only minor remarks I have visually are the stone with the sunktyres around (what is it meant to be) and the kerb on the outside, which could/should have the same width as all of the other kerbs. Maybe it would have been a nice idea if this track stayed a v1.05 track, because it looks so "dated" and that would have perfected this vision. The AI line is very competitive. Overall, I like this track.
PineCounty: It's a nice track, I have no chance against the AI again. (but it's also offroad
). I think it's a little bid sad that the sign in the back of the track is only visible in 4:3 resolutions, maybe you could have chosen a different point of view to avoid it? I'm not sure. I like the simple, yet effective dithering on the inside of the oval. Unfortunately, I found it hard to see where the Hmap rises on the inside of the oval, but I don't know if it could have been made better with any other offroad surface color? The hedges in the bottom look a bit strange in my eyes but apart from that, I like the scenery. I'm surprised to see no light objects in this one (let it be catchfencing, or start-finish post, or "position scoreboard", although it's not at all a problem.
Redfeel: When I opened the screenshot, I thought "this will be my favourite track". And visually, I still really like this artistic approach. I think the sunk tyre , light and stone fields are an interesting idea, which I've never seen before, although I'm afraind at the bottom-right you missed one sunk tyre and right next to the left light field there's one "wrong" light. I think the concrete posts, or to be more specific the beige top of it, doesn't really fit visually into the rest of the track with its strong red, blue, white, black and yellow accents, but it's a minor thing. Having driven the track, hmm. it's okay but for me it's nothing special
The AI line is certainly competitive as well. If you hadn't said anything about how old this track is, I would have guessed it's rather from 2010-2015