You'll probably not see a one hour track from me
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Maybe I just don't have a good hand for making AI lines and so I have to rework some sections over and over again, I don't like them if they are too fast, but usually I struggle to make them so strong in the first place that they are any challenge at all
![Ouch :ouch:](./images/smilies/ouch.gif)
Plus, sometimes I try to make the AI line fitting for different car types and this doesn't make it any easier. Usually the result is that the AI line is a little bit slower than optimum with each different car type, but in sum it works for every car. It's quite annoying when the AI line is so "off" for a specific car(pack) that they fly around sunk tyres etc. all the time - that's no racing....
Nevertheless, Crowella, I still think it's a respectable effort in 6-8 hours. To be honest, I never kept track of the building time of fictional tracks, I'm sure it's below that of rwls but I think even in 6 hours I would struggle to make something equivalent to this...
![Wink ;)](./images/smilies/icon_e_wink.gif)