The first of my tracks featuring grass as a surface. Grass RX produces great racing with it's inovative design.
The 432 m long track includes 8 corners (3 left, 5 right) and a hard-to-entry Joker lap. The laptimes hover around 15 seconds in the standard RC2 rallycross cars. Enjoy!
[cir] [ral] Grass RX
[cir] [ral] Grass RX
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- CraapyTracks
- Posts: 111
- Joined: Wed Dec 08, 2021 9:58 pm
Re: [cir] [ral] Grass RX
did a 13.23 on the prospect-rx car.
Really fun track, AS ALWAYS. Hard to overtake the AIs, but I love that tbf.
That first corner makes me think of Riga, u'know? In Latvia? Idk why, but like... it feels right doing it coming from the inside and going really tight, like if you were defending the position. Dont need to come from the outside like you did there (at least based on the tire marks from the image). Awesome job again mate.
Really fun track, AS ALWAYS. Hard to overtake the AIs, but I love that tbf.
That first corner makes me think of Riga, u'know? In Latvia? Idk why, but like... it feels right doing it coming from the inside and going really tight, like if you were defending the position. Dont need to come from the outside like you did there (at least based on the tire marks from the image). Awesome job again mate.
Last edited by CraapyTracks on Thu May 01, 2025 3:26 pm, edited 1 time in total.
- CraapyTracks
- Posts: 111
- Joined: Wed Dec 08, 2021 9:58 pm
Re: [cir] [ral] Grass RX
I know you make the tracks for your RC2 cars but its incredible how on the faster cars I cant overdrive anywhere on your tracks. I love this haha. Like, there always some obstacle exaaaaaaaactly where I would put the wheel to gain some advantage on the tracks. Not sure I can explain, but on this example. I can try to push a little bit harder on those two corners, but then theres that green wall EXACLTY where it should be to make me lose the 0.1 advantage I can find by pushing hard on those two little corners. In every track, every corner, the objects are placed precisely where they cancell some eventual advantages I can find haha. Im always racing the A.I.s on ur tracks think "Just hit your marks" haha Awesome!
edti: Hmmmmmmmmmmmmm maybe on a car with a little bit more downforce???? Hmmmmmmm
Kiiiikwiiik, need bigger wings on the majestiiic muck buggy haha.
edti: Hmmmmmmmmmmmmm maybe on a car with a little bit more downforce???? Hmmmmmmm
Kiiiikwiiik, need bigger wings on the majestiiic muck buggy haha.
Re: [cir] [ral] Grass RX
You mean Bikernieki? Which corner do you have in mind?CraapyTracks wrote: ↑Mon Apr 28, 2025 11:28 pm That first corner makes me think of Riga, u'know? In Latvia? Idk why, but like... it feels right doing it coming from the inside and going really tight, like if you were defending the position.
Also thanks again for the messages, it always gives me motivation to create another track.
- CraapyTracks
- Posts: 111
- Joined: Wed Dec 08, 2021 9:58 pm
Re: [cir] [ral] Grass RX
yes! its probably the last corner before the track splits into the joker lap? maybe 6th corner? i dont remember now lol.
its a U turn, like the first corner here in GrassRX. idk, its probably not thaaat similiar, but the feeling is. the way I can do it on the '4wd' car coming from the inside after the last corner, instead of having to go to the left to do it like a rwd car, for example
its a U turn, like the first corner here in GrassRX. idk, its probably not thaaat similiar, but the feeling is. the way I can do it on the '4wd' car coming from the inside after the last corner, instead of having to go to the left to do it like a rwd car, for example