
[cir] [ral] Soléra RX
[cir] [ral] Soléra RX
Welcome to Soléra Rallycross Circuit located in southeastern Spain. With the length of 500 m this track is one of the longest rallycross tracks out there in GeneRally. This complex includes a shorter 373 m layout which is used for local events.The main course takes around 16 seconds to complete and has a total of 8 corners (3 left, 5 right). It features a challenging long sand section at the beginning of the lap. The Joker lap adds roughly 2 seconds to the laptime and provides a great overtaking opportunity. Enjoy! 

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- Soléra RX.zip
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- CraapyTracks
- Posts: 68
- Joined: Wed Dec 08, 2021 9:58 pm
Re: [cir] [ral] Soléra RX
Good! GOOD!
That 6th corner (the one right behind the starting grid) is really tricky. Not sure it was on porpouse or not. I never know if you do these things on porpouse or not hehe. Cuz if you come from the outside you can do it faster, but its not the optimal racing line after corners 4 and 5. It feels like a flat out corner, but its impossible. To close to the wall, I lose the angle. Coming from the outside is faster but the car goes to the grass haha (My experience on the 4wd car).
This one is not similar to any of the real life tracks. I always try to think "which track this one looks like?"
Not a biiig fan of sand, because I like to race the AIs. On the sand theres too much dust in the view haha
And I THIIIINK im going to change the AI's lines a little bit here in my file, if you dont mind.
Just for the 4th corner (the bridge corner) I think the AI for the 4wd car needs to be less 'smooth' there. it gotta break earlier, otherwise they just go to wide everytime.
Oh, and the joker lap is soooo fun that I almost thing THAT should be the primer layout hehe
AWESOME! Cheers mate
That 6th corner (the one right behind the starting grid) is really tricky. Not sure it was on porpouse or not. I never know if you do these things on porpouse or not hehe. Cuz if you come from the outside you can do it faster, but its not the optimal racing line after corners 4 and 5. It feels like a flat out corner, but its impossible. To close to the wall, I lose the angle. Coming from the outside is faster but the car goes to the grass haha (My experience on the 4wd car).
This one is not similar to any of the real life tracks. I always try to think "which track this one looks like?"
Not a biiig fan of sand, because I like to race the AIs. On the sand theres too much dust in the view haha
And I THIIIINK im going to change the AI's lines a little bit here in my file, if you dont mind.
Just for the 4th corner (the bridge corner) I think the AI for the 4wd car needs to be less 'smooth' there. it gotta break earlier, otherwise they just go to wide everytime.
Oh, and the joker lap is soooo fun that I almost thing THAT should be the primer layout hehe
AWESOME! Cheers mate
Re: [cir] [ral] Soléra RX
You can lower the Effects value in Advanced options in GeneRally. I have it set to 5%.CraapyTracks wrote: ↑Wed Jun 11, 2025 9:56 pm Not a biiig fan of sand, because I like to race the AIs. On the sand theres too much dust in the view haha
Sure, go ahead. I create the AI lines so the RC2 cars go as quick as I can (until I decide they can't go faster or I lose my mind or get bored).CraapyTracks wrote: ↑Wed Jun 11, 2025 9:56 pm And I THIIIINK im going to change the AI's lines a little bit here in my file, if you dont mind.
Just for the 4th corner (the bridge corner) I think the AI for the 4wd car needs to be less 'smooth' there.