[cir] [roa] Brunel Park
[cir] [roa] Brunel Park
So, after spending so much time working with Markku on developing GR lately... I decided it was about time I worked on a track again (having not released one in about 6 years). This is the result of about 10 hours work, with testing/feedback from Tuomo and Ivo (also, a hat-tip to Garbre for his land-map flowers and railway line) - I can't promise it's up to modern track-making standards, but I'd say it's definitely my best track to date. Any and all constructive comments are appreciated Of course, the track is fictional - and I'm not really one for 'back-stories' - so I'll get straight to the files!
This track was designed in a 16:9 resolution but the screenshot was taken at a 4:3 resolution (hopefully highlighting how both will be suitable resolutions for gameplay).
This track was designed in a 16:9 resolution but the screenshot was taken at a 4:3 resolution (hopefully highlighting how both will be suitable resolutions for gameplay).
- Attachments
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- BrunelPark_JB.zip
- Track .zip
- (53.15 KiB) Downloaded 378 times
Re: [cir] [roa] Brunel Park
Wow! Good track, and i do not say this only because you released the 1.1.
ToM silver for Burgress!(because Lombon takes the gold)
ToM silver for Burgress!(because Lombon takes the gold)
Re: [cir] [roa] Brunel Park
Except Lombon was released last month.S. Manzur wrote:ToM silver for Burgress!(because Lombon takes the gold)
As I already said to you, very good comeback track, James.
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
Re: [cir] [roa] Brunel Park
New Armco Barriers spoiled
Top quality track.
Top quality track.
Re: [cir] [roa] Brunel Park
Shhhhhh You saw nothing.OlafK wrote:New Armco Barriers spoiled
ThanksTop quality track.
- Primeracer
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Re: [cir] [roa] Brunel Park
I'd never known of an James track, it's my first known track of you. Thank for your contribution also with another track. A fine quality road circuit with some spicy lmap features.
- PacmanOwnage
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Re: [cir] [roa] Brunel Park
Really...there is only one thing I dislike about the track
And it's the kerb in the middle at the bottom... that slight indent in the centre of it just looks messy... I know it's possibly the smallest part of the track, but now I've noticed it...
But apart from that... it's not a bad comeback at all
And it's the kerb in the middle at the bottom... that slight indent in the centre of it just looks messy... I know it's possibly the smallest part of the track, but now I've noticed it...
But apart from that... it's not a bad comeback at all
...
Re: [cir] [roa] Brunel Park
Very nice, I like it!!
That course-layout gives me much enjoyable.
5/5! Great job!
That course-layout gives me much enjoyable.
5/5! Great job!
Re: [cir] [roa] Brunel Park
Thanks to everyone for the kind words
I don't really see what you mean... perhaps I've missed it too? If you can point it out, and it bugs me sufficiently, I'll re-work the kerb a bitPacmanOwnage wrote:Really...there is only one thing I dislike about the track
And it's the kerb in the middle at the bottom... that slight indent in the centre of it just looks messy... I know it's possibly the smallest part of the track, but now I've noticed it...
- PacmanOwnage
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Re: [cir] [roa] Brunel Park
Here is the culprit
- Attachments
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- hmm.JPG (10.15 KiB) Viewed 4871 times
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Re: [cir] [roa] Brunel Park
Yes, I gathered that... Can you be a little more specific? Do you mean the slight variations in the 2nd and 3rd white sections from the left?
- PacmanOwnage
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Re: [cir] [roa] Brunel Park
It's the second white from the left... and then the following... 2 stripes the most... there just seems a unnecessary blip in the line
... Best discussion ever this
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Re: [cir] [roa] Brunel Park
I gotta say, noone can deny it that you are an experienced trackmaker and a trackmaster if all this work took you only 10 hours! I mean, nearly every cliche that we can find in trackmaking has been integrated into this one project. The track has a car park, a lake, stands, rails, run-offs, tillages, woods and neighbourhood. You even had time to do a landmap tunnel! But, you know what this track is lacking. Cliffs! Although I think this fast paced work is perceptable in the track. But who said great works needs a lot of time! Look at how God created the world in only seven days. Great work but a little bit tight for me. Challenging track with or without opponents! Has a great layout(object placement is a bit poor on some places, though) and it's perfectly acceptable for a comeback! Great work!James Burgess wrote:This is the result of about 10 hours work,...
4.5/5 (Some poorly designed buildings, wrong use of space)
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Re: [cir] [roa] Brunel Park
Good track James
10 hours is quite a lot, I tend to get bored at tracks when I spent more than 3 hours onto the track...
10 hours is quite a lot, I tend to get bored at tracks when I spent more than 3 hours onto the track...
Re: [cir] [roa] Brunel Park
very good track James: it is so addictive!
I will give you my personnal feeling around some details, but I understand that you prefer your point of view:
- I feel that the kerbs at the beginning of the pit stop are a little bit too large
- the railway line seems to be a little bit too large too
Perhaps I am too closed to my screen
Anyway, I like it a lot
I will give you my personnal feeling around some details, but I understand that you prefer your point of view:
- I feel that the kerbs at the beginning of the pit stop are a little bit too large
- the railway line seems to be a little bit too large too
Perhaps I am too closed to my screen
Anyway, I like it a lot
Re: [cir] [roa] Brunel Park
Thanks everyone for the positive comments.
Hmm, when I can be bothered... I'll re-do that kerbPacmanOwnage wrote:It's the second white from the left... and then the following... 2 stripes the most... there just seems a unnecessary blip in the line :
Where in particular? I'm aware the large office block isn't quite right... but I spent quite a while on that and eventually gave upGarbre wrote:(object placement is a bit poor on some places, though)
It looks like that, yes - but if you manage to get a car up there (good luck ), you'll see it is sized quite well... it's barely bigger than the car (and trains are, obviously, usually bigger than cars)!curveo wrote:- the railway line seems to be a little bit too large too
Re: [cir] [roa] Brunel Park
I think that one is okay as it is, but the building next to it could have been placed a bit further from the road. The trees are blocking the view so we can't see nothing but its top. But the trees are okay there because I like how the spectators are standing behind the barrier in the shadow. I mostly think about the stands in the middle and the booths in the pitlane. They are too simple for that place I think.James Burgess wrote:Where in particular? I'm aware the large office block isn't quite right... but I spent quite a while on that and eventually gave upGarbre wrote:(object placement is a bit poor on some places, though)
Always sign your every work in GR! Or use .txt files to inform us about ownership!
*My tracks* Contact me on garbregr1.2@gmail.com
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*My tracks* Contact me on garbregr1.2@gmail.com
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