![Sad :(](./images/smilies/icon_e_sad.gif)
The hay bales, no idea how I should place them, and this looked good to me.
I haven't done the starting grid yet, so that's why it's still the SD ones
![Smile :)](./images/smilies/icon_e_smile.gif)
Speaking the truth man... in my case it's really a mix of using Ms Paint spray, line, pencil tools and really takes me time patience, days to complete, it's very hand designed, requires work a lot. The thing worries me the most is when a track made with an lmap work like that recieves no much interest by the folksBouncebackability wrote:very nice Primeracer, i must admit i don't know how people have the patience to create dithering like that, unless there's some secret method
I want to see Arixo again... i don't remember lik it looks, but i know it.Areen wrote:Primeracer, I think this will be epic ;O Looks so awesome like Arixo.
HOLY F***! ITS AMAZING!Primeracer wrote:Hi guys. I'm working a lot on this MUD based circuit proposed to be a circuit built on a rocky tundra region when all the vegetation grows a diferent way than warmer climates, so i'm working on it's lmap to make that sense.
What did ya think?
Road Atlanta maybe?MidnightRunner wrote:new track...
Ah of course it is, the tree corner gives it awayOtto Wilson wrote:Midnight Runners track is Virginia Raceway... some of those esses are really flat out... what make this track hard to drive is the elevation changes mainly on the curves... (like almost all of the american non-oval tracks)