[stu] Jumpland

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
Post Reply
User avatar
TuomoH
GeneRally Trackmaster
Posts: 2220
Joined: Sun Dec 27, 2009 3:04 pm
Contact:

[stu] Jumpland

Post by TuomoH »

Five whole years have passed since my last stunt track so it's about time, don't you think? :D Here we've got a stunt track set on urban area, featuring two jumps and a crossing with three paths, all of them on different level. The AI has been designed for the original Formula but I don't see why it shouldn't work with the General for instance as well.

Feel free to post your comments and criticism. :cool2:
Attachments
jumpland.jpg
jumpland.zip
(31.48 KiB) Downloaded 280 times
Since 2002 // #259-263 V'Lage [tpk] [evo] new .. #253-258 Evotown [tpk] [evo] .. #252 Jumpville [stu]
My GR site .. Track Editor Tutorial for GeneRally
User avatar
Haruna
GeneRally Carmaster
Posts: 1121
Joined: Tue Dec 29, 2009 3:55 am

Re: [stu] Jumpland

Post by Haruna »

OH HELL YEAH

An excellent stunt track. Hilarity ensues when two cars cross the jumps at once :p
"In my world, we don't have enemies. Only rivals.
In my world, our dreams become REALITY."

-- World Endurance Championship 2015 Promotion
User avatar
TuomoH
GeneRally Trackmaster
Posts: 2220
Joined: Sun Dec 27, 2009 3:04 pm
Contact:

Re: [stu] Jumpland

Post by TuomoH »

Thanks, nice that you like it. :) Seems that I didn't test extensively enough but then again, a little bit of chaos never hurts anyone in tracks like these, hilaritywise that is. :D

Other comments?
Since 2002 // #259-263 V'Lage [tpk] [evo] new .. #253-258 Evotown [tpk] [evo] .. #252 Jumpville [stu]
My GR site .. Track Editor Tutorial for GeneRally
User avatar
cocney
Posts: 815
Joined: Thu Jul 07, 2011 1:14 pm
Location: Croatia

Re: [stu] Jumpland

Post by cocney »

Haruna wrote:OH HELL YEAH

An excellent stunt track. Hilarity ensues when two cars cross the jumps at once :p
:iagree:
Excellent job again!!
I am the master of my fate:
I am the captain of my soul.
Glen
Posts: 554
Joined: Mon Apr 11, 2011 1:30 pm

Re: [stu] Jumpland

Post by Glen »

YES!! That one is excellent! very very nice track! I like it, the red/yellow ends are great!
User avatar
TuomoH
GeneRally Trackmaster
Posts: 2220
Joined: Sun Dec 27, 2009 3:04 pm
Contact:

Re: [stu] Jumpland

Post by TuomoH »

Thanks, cocney and Glen. :)

Still something else?
Since 2002 // #259-263 V'Lage [tpk] [evo] new .. #253-258 Evotown [tpk] [evo] .. #252 Jumpville [stu]
My GR site .. Track Editor Tutorial for GeneRally
User avatar
Mad Dan
GeneRally Trackmaster
Posts: 2501
Joined: Sun Dec 27, 2009 4:46 pm
Location: Czech Republic
Contact:

Re: [stu] Jumpland

Post by Mad Dan »

I find it funny :bg:. But maybe you could have used more jumps or those "stunt" parts you know :). Whatever it's great track and first good stunt after while.

thanks for it.
User avatar
OlafK
Posts: 218
Joined: Fri Mar 19, 2010 5:14 pm
Location: Poland

Re: [stu] Jumpland

Post by OlafK »

Reminds me of "Jump Stadium" a lot, even though it's very different, probably because of the "textures". Top-left corner is a bit empty, but there isn't much space for anything there anyway due to the track layout. The LMap is also a bit monotonous in colour, there could be a bit more of grass or something else, not just tarmac. Nevertheless of these flaws it's a very good track :bg: I really like the hairpin on the right.
Glen
Posts: 554
Joined: Mon Apr 11, 2011 1:30 pm

Re: [stu] Jumpland

Post by Glen »

TuomoH wrote:Thanks, cocney and Glen. :)
You forgot to mentioned Haruna :rofl:
User avatar
TuomoH
GeneRally Trackmaster
Posts: 2220
Joined: Sun Dec 27, 2009 3:04 pm
Contact:

Re: [stu] Jumpland

Post by TuomoH »

Thanks, mates. :)

This layout was in my head even before I made anything and I think it would've been too cramped if I put anything else in there. As for the textures, I did borrow some from Jump Stadium since they fitted this perfectly. And the other textures, well, that's down to anyone's opinion, I think it's fitting like this. :)

@cocney: Except that I already thanked him before. ;)

Other comments?
Since 2002 // #259-263 V'Lage [tpk] [evo] new .. #253-258 Evotown [tpk] [evo] .. #252 Jumpville [stu]
My GR site .. Track Editor Tutorial for GeneRally
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7096
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: [stu] Jumpland

Post by Trigger Happy »

Even if I'd welcome bit faster AI line, it's one of funniest tracks, which I remember. :drive:

Visually superb too, the micro-park at bottom-left is really impressive. :bg:

BTW why did you place a traffic sign on the banking in bottom-right, please? :D
User avatar
Exkakx
Posts: 47
Joined: Sun May 29, 2011 2:45 am

Re: [stu] Jumpland

Post by Exkakx »

Awesome track! Very fun to drive, and the ramps look great.
Shyguy1001
Posts: 6
Joined: Mon Dec 28, 2009 6:12 pm

Re: [stu] Jumpland

Post by Shyguy1001 »

Hahaha excellent.. those crossover ramps are perfect.. hilarity is bound to ensue!
User avatar
TuomoH
GeneRally Trackmaster
Posts: 2220
Joined: Sun Dec 27, 2009 3:04 pm
Contact:

Re: [stu] Jumpland

Post by TuomoH »

Thanks a lot, guys. :goodvibes:
Trigger Happy wrote:Even if I'd welcome bit faster AI line
Maybe I could've spent more time on it but usually stunt AI lines are hard to make fast and I didn't want to spend too much time on it.
BTW why did you place a traffic sign on the banking in bottom-right, please? :D
Since it's a place where one can accidentally drive off the track and get lost, especially if one hits the ramp in the middle when driving towards bottom-right. :D

Still some other comments?
Since 2002 // #259-263 V'Lage [tpk] [evo] new .. #253-258 Evotown [tpk] [evo] .. #252 Jumpville [stu]
My GR site .. Track Editor Tutorial for GeneRally
Post Reply