[stu] Jumpland
[stu] Jumpland
Five whole years have passed since my last stunt track so it's about time, don't you think? Here we've got a stunt track set on urban area, featuring two jumps and a crossing with three paths, all of them on different level. The AI has been designed for the original Formula but I don't see why it shouldn't work with the General for instance as well.
Feel free to post your comments and criticism.
Feel free to post your comments and criticism.
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Since 2002
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Re: [stu] Jumpland
OH HELL YEAH
An excellent stunt track. Hilarity ensues when two cars cross the jumps at once
An excellent stunt track. Hilarity ensues when two cars cross the jumps at once
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Re: [stu] Jumpland
Thanks, nice that you like it. Seems that I didn't test extensively enough but then again, a little bit of chaos never hurts anyone in tracks like these, hilaritywise that is.
Other comments?
Other comments?
Since 2002
My GeneRally 2 profile
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Re: [stu] Jumpland
Haruna wrote:OH HELL YEAH
An excellent stunt track. Hilarity ensues when two cars cross the jumps at once
Excellent job again!!
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Re: [stu] Jumpland
YES!! That one is excellent! very very nice track! I like it, the red/yellow ends are great!
Re: [stu] Jumpland
Thanks, cocney and Glen.
Still something else?
Still something else?
Since 2002
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Re: [stu] Jumpland
I find it funny . But maybe you could have used more jumps or those "stunt" parts you know . Whatever it's great track and first good stunt after while.
thanks for it.
thanks for it.
Mad Dan // Storm Racing
Re: [stu] Jumpland
Reminds me of "Jump Stadium" a lot, even though it's very different, probably because of the "textures". Top-left corner is a bit empty, but there isn't much space for anything there anyway due to the track layout. The LMap is also a bit monotonous in colour, there could be a bit more of grass or something else, not just tarmac. Nevertheless of these flaws it's a very good track I really like the hairpin on the right.
Re: [stu] Jumpland
You forgot to mentioned HarunaTuomoH wrote:Thanks, cocney and Glen.
Re: [stu] Jumpland
Thanks, mates.
This layout was in my head even before I made anything and I think it would've been too cramped if I put anything else in there. As for the textures, I did borrow some from Jump Stadium since they fitted this perfectly. And the other textures, well, that's down to anyone's opinion, I think it's fitting like this.
@cocney: Except that I already thanked him before.
Other comments?
This layout was in my head even before I made anything and I think it would've been too cramped if I put anything else in there. As for the textures, I did borrow some from Jump Stadium since they fitted this perfectly. And the other textures, well, that's down to anyone's opinion, I think it's fitting like this.
@cocney: Except that I already thanked him before.
Other comments?
Since 2002
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- Trigger Happy
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Re: [stu] Jumpland
Even if I'd welcome bit faster AI line, it's one of funniest tracks, which I remember.
Visually superb too, the micro-park at bottom-left is really impressive.
BTW why did you place a traffic sign on the banking in bottom-right, please?
Visually superb too, the micro-park at bottom-left is really impressive.
BTW why did you place a traffic sign on the banking in bottom-right, please?
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Re: [stu] Jumpland
Awesome track! Very fun to drive, and the ramps look great.
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Re: [stu] Jumpland
Hahaha excellent.. those crossover ramps are perfect.. hilarity is bound to ensue!
Re: [stu] Jumpland
Thanks a lot, guys.
Still some other comments?
Maybe I could've spent more time on it but usually stunt AI lines are hard to make fast and I didn't want to spend too much time on it.Trigger Happy wrote:Even if I'd welcome bit faster AI line
Since it's a place where one can accidentally drive off the track and get lost, especially if one hits the ramp in the middle when driving towards bottom-right.BTW why did you place a traffic sign on the banking in bottom-right, please?
Still some other comments?
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
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