[roa] Larcus District

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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MidnightRunner
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[roa] Larcus District

Post by MidnightRunner »

A track inspired by some motorbike road circuits like Billown Circuit.
It runs around the roads of Larcus District. :)

It is a bit dangerous, but still a really fast track and has many heights changes.
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Primeracer
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Re: [roa] Larcus District

Post by Primeracer »

Oh, did you take inspiration for this track on Squaresoft's Front Mission "Larcus Incident" ???
Try other tracks by myself: Agrestina -Tristar - Petra
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MidnightRunner
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Re: [roa] Larcus District

Post by MidnightRunner »

Primeracer wrote:Oh, did you take inspiration for this track on Squaresoft's Front Mission "Larcus Incident" ???
Exactly. The name came from there. :D
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Trigger Happy
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Re: [roa] Larcus District

Post by Trigger Happy »

I was very surprised, how this road track is fast. :) And the hmap. :yummy:

I just don't get one thing - why so many traffic signs? They often seem to be on some unnecessary places. :scratch:
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Primeracer
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Re: [roa] Larcus District

Post by Primeracer »

:D :D :D Like myself, you will see that soem of my tracks have some names coming also from that awesome japanese game! I'm plannind on releasing a new version for my old LONGREVERS (the Sakata's Nirvana Engine secret facility island!!) track pack, and another track i called KIRKLAND (remember/know already the Fort Morgan mission?) :cool2:
Try other tracks by myself: Agrestina -Tristar - Petra
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cocney
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Re: [roa] Larcus District

Post by cocney »

I really don't like concretes which seperate the houses but everything else is fine.
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MidnightRunner
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Re: [roa] Larcus District

Post by MidnightRunner »

Trigger Happy wrote:I was very surprised, how this road track is fast. :) And the hmap. :yummy:

I just don't get one thing - why so many traffic signs? They often seem to be on some unnecessary places. :scratch:
You are right. I will take care of this on the next tracks. ;)
Thanks for the comment. :)

Primeracer wrote:Like myself, you will see that soem of my tracks have some names coming also from that awesome japanese game! I'm plannind on releasing a new version for my old LONGREVERS (the Sakata's Nirvana Engine secret facility island!!) track pack, and another track i called KIRKLAND (remember/know already the Fort Morgan mission?)
Of course I remember. It is one of the best missions in the game. :D
And I will be waiting for your new tracks. :bg:

cocney wrote:I really don't like concretes which seperate the houses but everything else is fine.
I could have used more fence... :?
Thanks, too. :mrgreen:
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