A track inspired by some motorbike road circuits like Billown Circuit.
It runs around the roads of Larcus District.
It is a bit dangerous, but still a really fast track and has many heights changes.
[roa] Larcus District
- MidnightRunner
- Posts: 283
- Joined: Tue Jan 05, 2010 8:33 pm
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[roa] Larcus District
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- Larcus.zip
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- Primeracer
- Posts: 109
- Joined: Fri Jan 29, 2010 10:09 pm
Re: [roa] Larcus District
Oh, did you take inspiration for this track on Squaresoft's Front Mission "Larcus Incident" ???
- MidnightRunner
- Posts: 283
- Joined: Tue Jan 05, 2010 8:33 pm
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Re: [roa] Larcus District
Exactly. The name came from there.Primeracer wrote:Oh, did you take inspiration for this track on Squaresoft's Front Mission "Larcus Incident" ???
- Trigger Happy
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Re: [roa] Larcus District
I was very surprised, how this road track is fast. And the hmap.
I just don't get one thing - why so many traffic signs? They often seem to be on some unnecessary places.
I just don't get one thing - why so many traffic signs? They often seem to be on some unnecessary places.
My GR Racing Stats; thanks to GWR!
- Primeracer
- Posts: 109
- Joined: Fri Jan 29, 2010 10:09 pm
Re: [roa] Larcus District
Like myself, you will see that soem of my tracks have some names coming also from that awesome japanese game! I'm plannind on releasing a new version for my old LONGREVERS (the Sakata's Nirvana Engine secret facility island!!) track pack, and another track i called KIRKLAND (remember/know already the Fort Morgan mission?)
Re: [roa] Larcus District
I really don't like concretes which seperate the houses but everything else is fine.
I am the master of my fate:
I am the captain of my soul.
I am the captain of my soul.
- MidnightRunner
- Posts: 283
- Joined: Tue Jan 05, 2010 8:33 pm
- Location: in a box
Re: [roa] Larcus District
You are right. I will take care of this on the next tracks.Trigger Happy wrote:I was very surprised, how this road track is fast. And the hmap.
I just don't get one thing - why so many traffic signs? They often seem to be on some unnecessary places.
Thanks for the comment.
Of course I remember. It is one of the best missions in the game.Primeracer wrote:Like myself, you will see that soem of my tracks have some names coming also from that awesome japanese game! I'm plannind on releasing a new version for my old LONGREVERS (the Sakata's Nirvana Engine secret facility island!!) track pack, and another track i called KIRKLAND (remember/know already the Fort Morgan mission?)
And I will be waiting for your new tracks.
I could have used more fence...cocney wrote:I really don't like concretes which seperate the houses but everything else is fine.
Thanks, too.