[stc] Perros
[stc] Perros
Hey! I'm here with a new track : Perros
It's, I think, a street circuit. The road is the one of GTA 1, like the sidewalk.
It's a difficult track because The sidewalk is raised up compared to the road. And the cars slide on the pire's.
I spend the last 3 hours to adjust th AI line and to find a good place for the pits.
I hope you will like it. It's better to use heavy or slow cars.
Edit : Some comments?
It's, I think, a street circuit. The road is the one of GTA 1, like the sidewalk.
It's a difficult track because The sidewalk is raised up compared to the road. And the cars slide on the pire's.
I spend the last 3 hours to adjust th AI line and to find a good place for the pits.
I hope you will like it. It's better to use heavy or slow cars.
Edit : Some comments?
Re: [stc] Perros
Track is nice but those roads doesn't have a point for me.
Nice job!
Nice job!
I am the master of my fate:
I am the captain of my soul.
I am the captain of my soul.
Re: [stc] Perros
I like it, nice, small, and fun to drive.
The only bad thing is the concrete walls on the staircase thing, I keep crashing into them so it's best to play without damage. But again, lots of my "flaws" are just my sucky driving.
The only bad thing is the concrete walls on the staircase thing, I keep crashing into them so it's best to play without damage. But again, lots of my "flaws" are just my sucky driving.
Re: [stc] Perros
I didn't understand this sorry, but i'm happy that it look's nice to you.cocney wrote:those roads doesn't have a point for me.
Thats why programming took so much time. You have to brake befor the steps, and you shouldn't go to fast, otherwise you will jump against the wall.Exkakx wrote:The only bad thing is the concrete walls on the staircase thing.
EDIT: here a track tutorial
Re: [stc] Perros
I want to thank the one who noticed me 1 / 5 for his very constructive comments
EDIT: Outdated
EDIT: Outdated
Last edited by Glen on Wed Jan 18, 2012 9:40 am, edited 1 time in total.
Re: [stc] Perros
If you want to make more difficult circuit then this add sunk tires at some corners of track.
I think that then would be more difficult and funnier to drive.
I think that then would be more difficult and funnier to drive.
I am the master of my fate:
I am the captain of my soul.
I am the captain of my soul.
Re: [stc] Perros
Would lose the purpose of the track, wouldn't it?cocney wrote:If you want to make more difficult circuit then this add sunk tires at some corners of track.
I think that then would be more difficult and funnier to drive.
Downloaded, not yet tested but judging by the screenshot and especially the tutorial I'm sure I'll love it.
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
Re: [stc] Perros
The track is difficult enougth!! And the sidewalk works make you jump like sunk tires For exemple, I ad Shunktires inside a corners. The point of view is from the Point "1". They help to jump over the corner. before that, they were armco walls and they was deadly. And here is an overview from the point of view "2" You can clearly see than the sidewalk is higher than the roadcocney wrote:If you want to make more difficult circuit then this add sunk tires at some corners of track.
I think that then would be more difficult and funnier to drive.
AND BE CARREFUL!!! The ground of the pits is like oil!!!
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Re: [stc] Perros
I noticed it in more cases lately (e.g. HJ's latest track or Midnightrunner's road track). It's deadly simple, if people will not use the feature by honest way, the rating will simply be disabled for these persons.Glen wrote:I want to thank the one who noticed me 1 / 5 for his very constructive comments
BTW that's really lovely track.
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Re: [stc] Perros
Happy to see than you like it!
i'm learning!Brix wrote:Whoa! Glen, you're getting better in it!
Re: [stc] Perros
I'm sorry for the double-post and bump,
but i really didn't knowed than Maciej did a GTA track before me. Here
And I didn't copy the road skin and the sidewalk. I can give the original 256 colors road files.
but i really didn't knowed than Maciej did a GTA track before me. Here
And I didn't copy the road skin and the sidewalk. I can give the original 256 colors road files.
Re: [stc] Perros
The whole angular streets asthetic trope is one of the most generic ones in all of trackmaking. Maciej1 doesn't hold a trademark on it nor the GTA asthetic.
Really, no one would've made that connection until you just did. I think you're kicking up a fuss over nothing.
Really, no one would've made that connection until you just did. I think you're kicking up a fuss over nothing.
Re: [stc] Perros
I love this track. If you pick the right car, it can get so chaotic and fun!