[cir] Sukkahiki

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Niko K
Posts: 77
Joined: Sat Oct 09, 2010 11:42 pm
Location: Finland

[cir] Sukkahiki

Post by Niko K »

A fictional track supposedly located somewhere in Northern Finland. It has a simple layout and a fairly smooth height map, gradually going up and down through the hillside landscape.

Optimized for 16:9 aspect ratio, but fully tested and playable with 4:3 resolutions also.

Enjoy! :yummy:
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"I'd rather be hated for who I am, than loved for who I am not." - Kurt Cobain
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DuklaLiberec
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Location: Germany
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Re: [cir] Sukkahiki

Post by DuklaLiberec »

Interesting track with a very nice scenery, the asphalt together with its yellow lines and curbs appeals me also. Good job. :bg:
Glen
Posts: 554
Joined: Mon Apr 11, 2011 1:30 pm

Re: [cir] Sukkahiki

Post by Glen »

This is for me the hardest non-[rwl] track.

very well done, look's beautifull, but very difficult
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Elit3noob
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Joined: Wed Feb 17, 2010 4:46 am
Location: Australia

Re: [cir] Sukkahiki

Post by Elit3noob »

awesome! but IMO the hay bales after turn 6 should be replaced by sunken tyres or a run-off kerb (plain gray spot)
haha tricked you ;P
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Niko K
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Joined: Sat Oct 09, 2010 11:42 pm
Location: Finland

Re: [cir] Sukkahiki

Post by Niko K »

Thanks for the feedback guys! :)

@Glen
Glad to hear that since I wanted to get a pretty aggressive HMap to balance out the simple layout.

@Elit3noob
I hear you, but this was just my preference for this track. As a side note I personally don't like to put tyres in run-offs since they serve as potential ramps when racing with AI drivers that have the tendency to ram each other out of the track.
"I'd rather be hated for who I am, than loved for who I am not." - Kurt Cobain
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