Track Ideas, W.I.P. Previews and Teasers v2
Re: Track Ideas, W.I.P. Previews and Teasers v2
I'm testing real flying planes, but it's a little bit difficult, here an example, i'm trying to make a airfild
What do you think about it, useless (because can't turn in the air), funny? or whateverRe: Track Ideas, W.I.P. Previews and Teasers v2
Useless, because no airfield is that empty. ![Razz :p](./images/smilies/icon_razz.gif)
![Razz :p](./images/smilies/icon_razz.gif)
- Otto Wilson
- Posts: 627
- Joined: Tue Dec 29, 2009 1:19 am
- Location: Rio de Janeiro - Brazil
Re: Track Ideas, W.I.P. Previews and Teasers v2
Guess the track
Did this yesterday and by today i've worked it up to this state...
PS: I did not gave up on A1 Ring... yet...![Neutral :|](./images/smilies/icon_neutral.gif)
![Very happy :D](./images/smilies/icon_e_biggrin.gif)
PS: I did not gave up on A1 Ring... yet...
![Neutral :|](./images/smilies/icon_neutral.gif)
My Tracks and Cars
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
Re: Track Ideas, W.I.P. Previews and Teasers v2
Circuit de Dijon-Prenois, 80's?
"In my world, we don't have enemies. Only rivals.
In my world, our dreams become REALITY."
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In my world, our dreams become REALITY."
-- World Endurance Championship 2015 Promotion
- Trigger Happy
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Re: Track Ideas, W.I.P. Previews and Teasers v2
Otto, please, try to make both layouts.
BTW wonderful lmap. ![Good job! :bg:](./images/smilies/ok3d.gif)
![Smile :-)](./images/smilies/icon_e_smile.gif)
![Good job! :bg:](./images/smilies/ok3d.gif)
My GR Racing Stats; thanks to GWR!
- Otto Wilson
- Posts: 627
- Joined: Tue Dec 29, 2009 1:19 am
- Location: Rio de Janeiro - Brazil
Re: Track Ideas, W.I.P. Previews and Teasers v2
It's Dijon from 1979, to be contemporary to my Interlagos; BTW, this track had something special, maybe it was the Villeneuve vs Arnoux, i dunno, but it's just great
Ivo: it's ready for the short layout now... maybe... this layout was last used on F1 in 1974, the hairpin was there in 1974 too?
![Yummy! :yummy:](./images/smilies/yummy.gif)
My Tracks and Cars
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
Re: Track Ideas, W.I.P. Previews and Teasers v2
lulz
, I took it to Dijon-Prenois, and with two weeks ago, about, Well, I have another duel, let's see how it goes ![Very happy :D](./images/smilies/icon_e_biggrin.gif)
![Very happy :D](./images/smilies/icon_e_biggrin.gif)
![Very happy :D](./images/smilies/icon_e_biggrin.gif)
- Trigger Happy
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Re: Track Ideas, W.I.P. Previews and Teasers v2
Nice, a modern and a historic version at same time.
@ Otto: look on description here.![Smile :)](./images/smilies/icon_e_smile.gif)
@ sartalas: don't forget on good hmap, please.
![Good vibes :goodvibes:](./images/smilies/goodvibes.gif)
@ Otto: look on description here.
![Smile :)](./images/smilies/icon_e_smile.gif)
@ sartalas: don't forget on good hmap, please.
My GR Racing Stats; thanks to GWR!
- Otto Wilson
- Posts: 627
- Joined: Tue Dec 29, 2009 1:19 am
- Location: Rio de Janeiro - Brazil
Re: Track Ideas, W.I.P. Previews and Teasers v2
I must say, that this track, Dijon-Prenois, have the most weird layout i've seen, drives very strangely too, at least on sim racing ![Shrug :shrug:](./images/smilies/shrug.gif)
![Shrug :shrug:](./images/smilies/shrug.gif)
My Tracks and Cars
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
- Otto Wilson
- Posts: 627
- Joined: Tue Dec 29, 2009 1:19 am
- Location: Rio de Janeiro - Brazil
Re: Track Ideas, W.I.P. Previews and Teasers v2
99% done i think, but i feel the AI could be faster, could anyone kindly test the track, or, even better, make a new AI line for me?
![Shy :shy:](./images/smilies/shy.gif)
My Tracks and Cars
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
- Steelronin
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- Location: maastrich, netherlands
Re: Track Ideas, W.I.P. Previews and Teasers v2
Ohhh Pwetty
Love the layout![Good job! :bg:](./images/smilies/ok3d.gif)
Love the layout
![Good job! :bg:](./images/smilies/ok3d.gif)
Re: Track Ideas, W.I.P. Previews and Teasers v2
@ Areen, like usually totally great ![Very happy :D](./images/smilies/icon_e_biggrin.gif)
@ Sartalas, I can't wait![Very happy :D](./images/smilies/icon_e_biggrin.gif)
![Very happy :D](./images/smilies/icon_e_biggrin.gif)
@ Sartalas, I can't wait
![Very happy :D](./images/smilies/icon_e_biggrin.gif)
Allan Simonsen, Sean Edwards, Andrea de Cesaris, Renzo Zorzi, Jules Bianchi... God please save my buddies... hope that more won't ever go away too fast
- Trigger Happy
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Re: Track Ideas, W.I.P. Previews and Teasers v2
@ Areen: keep it simple, try rather only one pit lane (the upper one) to have more space for true street feeling. ![Silence! :shhh:](./images/smilies/shhh.gif)
![Silence! :shhh:](./images/smilies/shhh.gif)
My GR Racing Stats; thanks to GWR!
- Bouncebackability
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Re: Track Ideas, W.I.P. Previews and Teasers v2
Absolutely trigger happy, this track has no need for two
Re: Track Ideas, W.I.P. Previews and Teasers v2
Preview of my next work, using an Lmap by Qurpiz from the abandoned WIP thread.
April 2012 rookie of the month, winner CoM Nov/Dec 2013 (NASCAR CWTS 2013), Jan/Feb 2014 (NASCAR Sprint Cup 2014) and Sep/Oct 2014 (TUDOR USC GT Lemans), Winner 2013 Competition Organizer Rabina Award
Volcano Motorsports
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Owner and promoter of NAGRCA
Volcano Motorsports
Check out my stuff
Owner and promoter of NAGRCA
Re: Track Ideas, W.I.P. Previews and Teasers v2
Good but third gravel runoff have got strange shape.
I need help, how look in your opinion lake near motorway?
I need help, how look in your opinion lake near motorway?
Allan Simonsen, Sean Edwards, Andrea de Cesaris, Renzo Zorzi, Jules Bianchi... God please save my buddies... hope that more won't ever go away too fast
- MidnightRunner
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Re: Track Ideas, W.I.P. Previews and Teasers v2
how does it looks?
Re: Track Ideas, W.I.P. Previews and Teasers v2
Otherwise good but why are the armcos right next to the track? Since it's a [cir] there should be some space to go outside the track as well.MidnightRunner wrote:how does it looks?
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
Re: Track Ideas, W.I.P. Previews and Teasers v2
Pretty much going to work on the AI line next already, but here's a preview of my newest.
"I'd rather be hated for who I am, than loved for who I am not." - Kurt Cobain
Re: Track Ideas, W.I.P. Previews and Teasers v2
Very cool track, Niko K! I'd rather not have to attach what is overall well made.
Upcoming: Calton Park | Sandhill | Rockfield | Riviera | I.D | I.D | I.D
ALL TRACKS
ALL TRACKS
- Otto Wilson
- Posts: 627
- Joined: Tue Dec 29, 2009 1:19 am
- Location: Rio de Janeiro - Brazil
Re: Track Ideas, W.I.P. Previews and Teasers v2
Niko K, this is terrific
but there is two things here that somehow bugs me:
First, those cones on the pit entry, cars could get stuck behind them, at least this will not happen if you use moveable cones, and you could use less cones, it may even looks better
Second, the runoffs, they are 'bleeding' on the track, not a problem, but everything else looks so clean, you could separate it from the track with just two pixels of grass i think, you could use dirt too, it will not bleed and it mix well with sand
![Good job! :bg:](./images/smilies/ok3d.gif)
but there is two things here that somehow bugs me:
First, those cones on the pit entry, cars could get stuck behind them, at least this will not happen if you use moveable cones, and you could use less cones, it may even looks better
Second, the runoffs, they are 'bleeding' on the track, not a problem, but everything else looks so clean, you could separate it from the track with just two pixels of grass i think, you could use dirt too, it will not bleed and it mix well with sand
My Tracks and Cars
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
- Trigger Happy
- Posts: 7134
- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
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Re: Track Ideas, W.I.P. Previews and Teasers v2
I use it in similar matter, not sure why Niko, but I personally think static cone is pretty good safety piece preventing from damage, when you or AI is bushed in full speed into the wall head-on.Otto Wilson wrote:First, those cones on the pit entry, cars could get stuck behind them, at least this will not happen if you use moveable cones, and you could use less cones, it may even looks better
![Smile :)](./images/smilies/icon_e_smile.gif)
Otto Wilson wrote:Second, the runoffs, they are 'bleeding' on the track, not a problem, but everything else looks so clean, you could separate it from the track with just two pixels of grass i think, you could use dirt too, it will not bleed and it mix well with sand
![I agree :iagree:](./images/smilies/iagree.gif)
![Scratching :scratch:](./images/smilies/scratchchin.gif)
My GR Racing Stats; thanks to GWR!
- Otto Wilson
- Posts: 627
- Joined: Tue Dec 29, 2009 1:19 am
- Location: Rio de Janeiro - Brazil
Re: Track Ideas, W.I.P. Previews and Teasers v2
I would back off that concrete wall and put a static cone here... but on the outside, well... everything is so safe on the outside already, yet, you can only hit hay bales and hedges, which none do damage.
My Tracks and Cars
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
Re: Track Ideas, W.I.P. Previews and Teasers v2
Good input guys, I'll work on the sand runoffs to make them look more clean and put a few pixels of gap between them and the track itself. There's some gravel texture in them already but maybe I need to use another surface to add more contrast.
I'll think about the cones too, since you have a valid point, but so far the cones haven't caused any problems in AI testing.
I'll think about the cones too, since you have a valid point, but so far the cones haven't caused any problems in AI testing.
"I'd rather be hated for who I am, than loved for who I am not." - Kurt Cobain