[stc] [cir] Pine City

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
Post Reply
User avatar
Scholl
GeneRally Trackmaster
Posts: 567
Joined: Mon May 16, 2011 10:58 am

[stc] [cir] Pine City

Post by Scholl »

Here´s a small, fun to drive, gerallysh, City-Circuit.
I kind of stole the idea of the jump before the sharp corner from TuomoH´s Silhouette City.
So thank you for that and I hope it´s all right.

The AI-Line is made for the original General. I spent a lot of time on it but the AI still messes it up some times.

Have fun! :bg:
Attachments
Pine City.zip
(24.52 KiB) Downloaded 301 times
pine city.jpg
Last edited by Scholl on Sat Mar 30, 2013 7:34 pm, edited 2 times in total.
User avatar
Lukeno94
GeneRally Carmaster
Posts: 4128
Joined: Sun Dec 27, 2009 10:59 am

Re: [stc][cir] Pine City

Post by Lukeno94 »

Spaces between track tags, please - you should know that by now. :p The track looks pretty good, by the way :)
User avatar
masa
GeneRally Wizard
Posts: 1373
Joined: Mon Dec 28, 2009 4:27 am
Location: Japan

Re: [stc][cir] Pine City

Post by masa »

Looks Great! I like the gerallysh city veryyy much.

5/5 :up:
User avatar
DuklaLiberec
Posts: 1853
Joined: Wed Jun 29, 2011 1:54 pm
Location: Germany
Contact:

Re: [stc] [cir] Pine City

Post by DuklaLiberec »

I like the idea with the railroad and the [mic]-ish style - since I enjoy Tuomo's tracks, I have no problems with adopting his ideas into your circuits. ;) Other than that, very GR-ish work indeed, absolutely worth nominating it for the next :tom: :)
User avatar
YoNnie
Posts: 794
Joined: Thu Aug 16, 2012 6:54 pm
Location: Poland

Re: [stc] [cir] Pine City

Post by YoNnie »

I must say: This track is very good! I specially like this railroad and station :). But everything is good work. Keep going that :)
Status: Retired
ALL TRACKS
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7134
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: [stc] [cir] Pine City

Post by Trigger Happy »

Only details related to lmap object, they look OK, but something looks to me little bit wrong - the red-white guard is bit too thin (too similar to lines on road) and on railway I'm not sure about shadow of sleepers, maybe rather on the other long side? :scratch:

Otherwise I like it a lot! :bsmile:
Post Reply