[gtc] GeneRally Motorsport (GRM) - R3 physics test spec.2

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Haruna
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[gtc] GeneRally Motorsport (GRM) - R3 physics test spec.2

Post by Haruna »

refer to this thread for information:
http://www.gene-rally.com/viewtopic.php?f=7&t=449

changelog from spec.1:
- grip increased roughly 20% from original model
- balance reduced by 0.05
- weight reduced to 1105 kgs
- maximum PI limit for R3s raised to 1100

Please note that balance is still relatively high to mimic the rear-heavy nature of this car.

specifications:
Performance Index - R3-1100
Torque (nM): 405 nm
Engine type: 3.6 litre boxer-6
Weight (kg): 1105 kilograms
Drivetrain: Rear engine, rear wheel drive
Tyres (F/R, mm): 290 mm (F) / 300 mm (R) racing slicks
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Sutinen
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Re: GeneRally Motorsport (GRM) - R3 physics test spec.2

Post by Sutinen »

I tested it in-game and I love the physics! :D
It feels more like R3 class now. :scratch:
.[̲̲̅̅S̲̲̅̅u̲̲̅̅t̲̲̅̅i̲̲̅̅n̲̲̅̅e̲̲̅̅n̲̲̅̅].YOU FOUND IT! YESH! YESH!
...... ಠ_ಠ
..........
Mariusz
GeneRally Carmaster
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Re: GeneRally Motorsport (GRM) - R3 physics test spec.2

Post by Mariusz »

that's a great balance between fun and real physics. generally cars can't spin due to acceleration in the corner, but that's ok cause it's impossible to handle realistic accelerator using a keyboard. never the less it's cool that You're trying to make handling more realistic. So far You succeeded. great job :)
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bduddy
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Re: GeneRally Motorsport (GRM) - R3 physics test spec.2

Post by bduddy »

Not again.... (just kidding!)
Still fun to drive... I still wish it was "compatible" speed-wise with your older R3 cars, as it's really quite a bit slower, but I guess that's your choice... It's a fun car on its own, and certainly different from what most people are making...
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winr
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Re: GeneRally Motorsport (GRM) - R3 physics test spec.2

Post by winr »

I like your new physics and this one is better than your first physics test.
Formerly Sentry435 from RSC
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