[roa] MountainSide

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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TuomoH
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[roa] MountainSide

Post by TuomoH »

What we've got here is a road track with heavy hmap changes. It includes a serpentine section and a huge jump. The AI has been designed for the original Formula.

Please enjoy and let me know what you think about it! :cool2:
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zgr
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Re: [roa] MountainSide

Post by zgr »

Brilliant work, just brilliant :clap: :clap: :clap:
Hello.
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AleksiNir
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Re: [roa] MountainSide

Post by AleksiNir »

Wow, rarely I see a track that is as genuinely fun to drive on as this track - the jump and the ramp, the puddles on the track and the drop are all awesome. The track has quite an unique appearance and I like it a lot.

The thing that bothers me in this track is the POV, I understand what you're trying to do with it, and in that sense it's good, but it just bothers me that there is so much sky visible. It's not a big deal though, it doesn't ruin the track for me :mrgreen: Definitely a track that could become a classic :bg:
Rendy
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Re: [roa] MountainSide

Post by Rendy »

I guess I'm unable to give this track a nominal rating, but instead I give you a literal* jawdrop due to your artistic directions in this track. The reason why is obvious: top-level Hmaps.

Keep on making tracks like these :D
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Scholl
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Re: [roa] MountainSide

Post by Scholl »

Absolutely brilliant!! :bowdown: :bowdown: :bowdown:
This Hmap must have cost a lot of time. Great job.

I just have some small points. These can be applied for most of your tracks and are not meant as criticism.
I´m not of fan of these tarmac hills (or spikes). Maybe because I´m a fan of realistic looking tracks. I would prefer them to look more like sandstone or boulders.
Also the placement of the houses kind of bugs me. They seem to be placed randomly without any relation to other objects or the Lmap.
(eg. there´s a puddle in the entrance of one house).
Same accounts for some of these grass,mud or ice-patches.
I know that´s your style and I can´t argue with that. But it just doesn´t suit my personal taste. :sweatdrop:
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reynaldo123
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Re: [roa] MountainSide

Post by reynaldo123 »

I don't like this...
mountainside.jpg
forgetting that, the track is awesome
"A lie is a lie. Just because they write it down and call it history doesn't make it the truth. We live in a world where seeing is not believing, where only a few know what really happened. We live in a world where everything you know is wrong."

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Mad Dan
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Re: [roa] MountainSide

Post by Mad Dan »

That's really awesome :bg:. Best track from your recent ones, I had great time driving here :).
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TuomoH
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Re: [roa] MountainSide

Post by TuomoH »

Thanks a lot, guys. :goodvibes:
Scholl wrote:This Hmap must have cost a lot of time.
Not really, I don't think so. :scratch: I didn't look at watch but it has to be less than one hour.
Scholl wrote:I´m not of fan of these tarmac hills (or spikes).
For me they were a revelation, gave the track the look I really liked. :)

Other comments?
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reynaldo123
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Re: [roa] MountainSide

Post by reynaldo123 »

Look:
shot0244ohyeah.jpg
"A lie is a lie. Just because they write it down and call it history doesn't make it the truth. We live in a world where seeing is not believing, where only a few know what really happened. We live in a world where everything you know is wrong."

-Alex Mason, CoD Black Ops
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Trigger Happy
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Re: [roa] MountainSide

Post by Trigger Happy »

When I was having fun while testing EXPinmin6 tracks, I was thinking "he should also make something larger with at least 20 secs long lap finally again too". I'm happy you didn't that clue. :D

Only pits, there are only 3, but in top-right corner is just enough room for a "crowd" pits. I'd be useful after that section with hairpins. :scratch:
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TuomoH
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Re: [roa] MountainSide

Post by TuomoH »

@reynaldo123: Hehe. :D

@Ivo: Thanks for the comment. :) Good point about the extra pit but no can do - I don't want any crowds in there. ;)

Still something else?
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