Track Ideas, W.I.P. and Teasers/Trailers v1
- Bouncebackability
- Posts: 2320
- Joined: Mon Dec 28, 2009 12:09 pm
- Location: England
Re: Track Ideas, W.I.P. and Teasers/Trailers
yeah i agree with GeneSuomi. as for what to put in the paddock, whats in the paddock on photographs? otherwise, tents, trucks cars and people is all you can really do. Also can you not cheat a little and just make the paddock area a bit smaller?
Re: Track Ideas, W.I.P. and Teasers/Trailers
almost ready for release... any suggestions?
- wizzleluck
- Posts: 6
- Joined: Sun Jun 19, 2011 2:16 pm
- Location: Indonesia
- Contact:
Re: Track Ideas, W.I.P. and Teasers/Trailers
Give some shortcut, it would be awesomeTomMcKay wrote:almost ready for release... any suggestions?
"you know how to move, you know how to groove."
Re: Track Ideas, W.I.P. and Teasers/Trailers
It's a real circuit, not a fantasy one.wizzleluck wrote:Give some shortcut, it would be awesomeTomMcKay wrote:almost ready for release... any suggestions?
Look to the left ----------------> that's to the right, mate :(
Owner of Team GeneAlex
GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
GRC S18 - 15th out of 26 (7th out of 14 in junior standings)
Owner of Team GeneAlex
GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
GRC S18 - 15th out of 26 (7th out of 14 in junior standings)
Re: Abandoned WIP Thread
just started some work on BBA`s Bay-Circuit
New name will be : Tropicana Bay Stzreet Circuit
what you think?
New name will be : Tropicana Bay Stzreet Circuit
what you think?
Hello.
- Trigger Happy
- Posts: 7134
- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
- Contact:
Re: Track Ideas, W.I.P. and Teasers/Trailers
Previews just to previews topic, please. Post moved.
BTW Lukeno94 or resir014 (?) finished that track already IIRC.
BTW Lukeno94 or resir014 (?) finished that track already IIRC.
My GR Racing Stats; thanks to GWR!
Re: Abandoned WIP Thread
well, i just took BBA`s Bay, too.
here is my work, is on...i would ay 80%
here is my work, is on...i would ay 80%
Hello.
Re: Track Ideas, W.I.P. and Teasers/Trailers
So I guess the race is on then?
Look to the left ----------------> that's to the right, mate :(
Owner of Team GeneAlex
GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
GRC S18 - 15th out of 26 (7th out of 14 in junior standings)
Owner of Team GeneAlex
GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
GRC S18 - 15th out of 26 (7th out of 14 in junior standings)
Re: Track Ideas, W.I.P. and Teasers/Trailers
i would say...mmmh, yesAlex wrote:So I guess the race is on then?
Hello.
Re: Track Ideas, W.I.P. and Teasers/Trailers
I'm trying to make a mini Pikes Peak Hill Climb, im going to post about my 50th or more fail on the Hmapping so show my Hmapping problem to Trigger Happy (use GRHMedit)
- Attachments
-
- about 50th fail of pikes peak.zip
- another failed pikes peak Hmap try
- (4.33 KiB) Downloaded 134 times
Need someone to help with making Pikes Peak Hill Climb Hmap.
process making GT2 rally tracks
1.retrieve map,scenery,checkpoints.2.post pic of map on WIP topic.3.Build tracks.4.test tracks.5.UPLOAD!
programs to be used:ePSXe 1.7.0 (check), 24 hr download of GT2 arcade .iso (check), paint/paint.net/GIMP (check/x/check), track editor (check), generally (check).btw, i have my own PSX.I would post in tiny, but thats too tiny
process making GT2 rally tracks
1.retrieve map,scenery,checkpoints.2.post pic of map on WIP topic.3.Build tracks.4.test tracks.5.UPLOAD!
programs to be used:ePSXe 1.7.0 (check), 24 hr download of GT2 arcade .iso (check), paint/paint.net/GIMP (check/x/check), track editor (check), generally (check).btw, i have my own PSX.I would post in tiny, but thats too tiny
- Yusei Fudo
- Posts: 357
- Joined: Tue Mar 16, 2010 6:23 am
Re: Track Ideas, W.I.P. and Teasers/Trailers
Tired of Qyojum, cos of the pits ;P so I thought I could give a try to another track
Comments for the outlines of the track? Trigger Happy wrote:Better to see worse but truly yours than false. :bg:
Re: Track Ideas, W.I.P. and Teasers/Trailers
Wasn't me guvTrigger Happy wrote:Previews just to previews topic, please. Post moved.
BTW Lukeno94 or resir014 (?) finished that track already IIRC.
- andrew2209
- Posts: 98
- Joined: Sat May 15, 2010 6:42 pm
- Location: England
Re: Track Ideas, W.I.P. and Teasers/Trailers
Here is a preview of a track I am making, that is around 1.2km long. It is my first real attempt at a track with a hmap, so what are your first thoughts.
I know some kerbs are missing, don't pester me about that.
Here is a picture of the layout, and the layout transposed onto the hmap
EDIT-Sorry, wrong pictures. The actual track layout is different.
I know some kerbs are missing, don't pester me about that.
Here is a picture of the layout, and the layout transposed onto the hmap
EDIT-Sorry, wrong pictures. The actual track layout is different.
Re: Track Ideas, W.I.P. and Teasers/Trailers
That HMAP will look interesting on grassy areas... xD
Re: Track Ideas, W.I.P. and Teasers/Trailers
From what I understand the hmap is shown only on the layout. Or not?
Re: Track Ideas, W.I.P. and Teasers/Trailers
Is it just me or does his track heavily resemble Twin Ring Motegi?
Look to the left ----------------> that's to the right, mate :(
Owner of Team GeneAlex
GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
GRC S18 - 15th out of 26 (7th out of 14 in junior standings)
Owner of Team GeneAlex
GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
GRC S18 - 15th out of 26 (7th out of 14 in junior standings)
- andrew2209
- Posts: 98
- Joined: Sat May 15, 2010 6:42 pm
- Location: England
Re: Track Ideas, W.I.P. and Teasers/Trailers
Yes. I will need to work on the scenery hmap, with regards to objects.Paw wrote:From what I understand the hmap is shown only on the layout. Or not?
I do see what you mean, although I did not base the track on it. Some corners are based on real-life counterparts, like the Nurburgring, Monaco, Sepang/Shanghai and Laguna Seca.Alex wrote: Is it just me or does his track heavily resemble Twin Ring Motegi?
- Yusei Fudo
- Posts: 357
- Joined: Tue Mar 16, 2010 6:23 am
Re: Track Ideas, W.I.P. and Teasers/Trailers
Some progress.
Comments?Trigger Happy wrote:Better to see worse but truly yours than false. :bg:
Re: Track Ideas, W.I.P. and Teasers/Trailers
After a few months, I'm working on Pahkasika's abandoned track Kiygoa
Re: Track Ideas, W.I.P. and Teasers/Trailers
Good track but the wall around the lake has no continuity - it starts as a hay bale lined concrete wall, then it becomes a regular concrete wall, then it becomes a fence and then it just stops.
Look to the left ----------------> that's to the right, mate :(
Owner of Team GeneAlex
GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
GRC S18 - 15th out of 26 (7th out of 14 in junior standings)
Owner of Team GeneAlex
GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
GRC S18 - 15th out of 26 (7th out of 14 in junior standings)
Re: Track Ideas, W.I.P. and Teasers/Trailers
Great track, I'm looking forward to release
And about the wall, it's ok for me. It's concrete by the main road and circuit due to safety. Also the runoff area has hay bales, pretty logical. Near the internal/small road fence is enough.
And about the wall, it's ok for me. It's concrete by the main road and circuit due to safety. Also the runoff area has hay bales, pretty logical. Near the internal/small road fence is enough.
Re: Track Ideas, W.I.P. and Teasers/Trailers
Montreal style would fit this track (close dangerous walls)
Mad Dan // Storm Racing
- Rebellion765
- Posts: 217
- Joined: Wed Feb 03, 2010 8:28 pm
- Location: Rio de Janeiro, Brazil
Re: Track Ideas, W.I.P. and Teasers/Trailers
My 3 Gran Turismo Tracks for my Gran Turismo Classic Tracks Pack for GR:
> Apricot Hill Raceway (75%)
> Autumn Ring (9%)
> Trial Mountain Circuit (10%)
There are a lot tracks to be started (and finished).
> Grand Valley Speedway
> Mid-Field Raceway
> High-Speed Ring
> Clubman Stage Route 5
> Red Rock Valley Speedway
> Super Speedway
And some pics in 800x600 resolution (The tracks worked well in my Widescreen display).
> Apricot Hill Raceway (75%)
> Autumn Ring (9%)
> Trial Mountain Circuit (10%)
There are a lot tracks to be started (and finished).
> Grand Valley Speedway
> Mid-Field Raceway
> High-Speed Ring
> Clubman Stage Route 5
> Red Rock Valley Speedway
> Super Speedway
And some pics in 800x600 resolution (The tracks worked well in my Widescreen display).
Rebellion765
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
Re: Track Ideas, W.I.P. and Teasers/Trailers
^ Those layouts look pretty good. Apricot Hill looks like a lot of the esses are straight-linable or close to it, and I really think the chicane should be tighter (and I know it's hard to tell sometimes, but I don't see enough hmap). Speaking of hmap, good luck on the one for Trial Mountain... you're going to need it! Without the steep hills it's really not the same track...
I like short, simple signatures!
- Rebellion765
- Posts: 217
- Joined: Wed Feb 03, 2010 8:28 pm
- Location: Rio de Janeiro, Brazil
Re: Track Ideas, W.I.P. and Teasers/Trailers
Thanks, bduddy! and the Trial Mountain hmap is almost ready.
Rebellion765
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms