Track Ideas, W.I.P. and Teasers/Trailers v1
Re: Track Ideas, W.I.P. and Teasers/Trailers
its a good idea...but maybe the logo of the track! thanks scorpion
Hello.
Re: Track Ideas, W.I.P. and Teasers/Trailers
Do not mention it.
Allan Simonsen, Sean Edwards, Andrea de Cesaris, Renzo Zorzi, Jules Bianchi... God please save my buddies... hope that more won't ever go away too fast
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Re: Track Ideas, W.I.P. and Teasers/Trailers
Hi everyone. My name is Arhan. I used to hang out in RSC forums before they got closed. I had a total of three tracks and one JE contribution then. (I know, a small number, heh. ) I did a RWL circuit in Turkey back then (Izmit), but it was years ago and I lost all my work related to Generally somewhere when I was upgrading my computer.
I want to make a few more tracks, and I'll begin with the same RWL circuit I finished four years ago. (It was 2007 when I was contributing in RSC forums, if I recall correctly.) I began working on Izmit circuit again. I only finished the basic circuit with Snakeditor, but I need some thoughts on it since doing RWL circuits is hard work.
Here are the track and Google Earth image side-by-side. Please make comments on the track if it feels wrong in some places.
BTW, I set the track width to 23 including borders. Is this ok or should I set it to 24-25? I know that some circuits are made with 24-25 width but this circuit is old and not as wide as a modern circuit. (I suppose.) What is the minimum width where a circuit feels comfortable to drive?
Notes - WS is 255. Kerbs are not finished. I'm also not happy with the right side of the circuit, taking suggestions.
Thank you for your comments.
I want to make a few more tracks, and I'll begin with the same RWL circuit I finished four years ago. (It was 2007 when I was contributing in RSC forums, if I recall correctly.) I began working on Izmit circuit again. I only finished the basic circuit with Snakeditor, but I need some thoughts on it since doing RWL circuits is hard work.
Here are the track and Google Earth image side-by-side. Please make comments on the track if it feels wrong in some places.
BTW, I set the track width to 23 including borders. Is this ok or should I set it to 24-25? I know that some circuits are made with 24-25 width but this circuit is old and not as wide as a modern circuit. (I suppose.) What is the minimum width where a circuit feels comfortable to drive?
Notes - WS is 255. Kerbs are not finished. I'm also not happy with the right side of the circuit, taking suggestions.
Thank you for your comments.
- Trigger Happy
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Re: Track Ideas, W.I.P. and Teasers/Trailers
Looks OK, maybe the right-bottom part of layout s too close to edge of map.
But look on Track of the Month website, there very likely is your old Izmit. Or contact LongBow.
And welcome back.
But look on Track of the Month website, there very likely is your old Izmit. Or contact LongBow.
And welcome back.
My GR Racing Stats; thanks to GWR!
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Re: Track Ideas, W.I.P. and Teasers/Trailers
Thank you for the tooltip. Yeah the old track might still be on the ToM website and I'm going to download it for sure. But still, I'll keep on developing this one because the old one had issues such as track being too wide and surroundings being inaccurate.Trigger Happy wrote: But look on Track of the Month website, there very likely is your old Izmit. Or contact LongBow.
Besides, new 1.10 objects can't hurt, either.
Re: Track Ideas, W.I.P. and Teasers/Trailers
After some weeks I started new track
Mad Dan // Storm Racing
Re: Track Ideas, W.I.P. and Teasers/Trailers
It looks good? Any suggestions for middle part of track?
Re: Track Ideas, W.I.P. and Teasers/Trailers
a small soccer Stadium?
Not sure how it will look, seems decent when i think about it.
Not sure how it will look, seems decent when i think about it.
Re: Track Ideas, W.I.P. and Teasers/Trailers
Maybe kart track?
Allan Simonsen, Sean Edwards, Andrea de Cesaris, Renzo Zorzi, Jules Bianchi... God please save my buddies... hope that more won't ever go away too fast
Re: Track Ideas, W.I.P. and Teasers/Trailers
Maybe small cafe?
Pedestrian bridge as entrance, one house, two or three booths
and some landmap objects, like benches, chairs, tables...
Pedestrian bridge as entrance, one house, two or three booths
and some landmap objects, like benches, chairs, tables...
Re: Track Ideas, W.I.P. and Teasers/Trailers
Areen, definitely something that is not grey, the track already has plenty of it and it needs to have some color too
Also, I wouldn't use such a heavy dithering, but if you want to use it, it's up to you
Also, I wouldn't use such a heavy dithering, but if you want to use it, it's up to you
Mujisan // Zunzelina // Lönnby Idrottspark // More tracks
Re: Track Ideas, W.I.P. and Teasers/Trailers
I agree with Aleksi, don't make it a concrete jungle, and I'd let the green be as green as possible.
Did you make the AI line yet? It seems to me that you'll have a hard time making it work, as the pit entrance and pit crews are very close together and AI drivers will want to pit through the concrete wall.. Test that so you won't bang your head later on.
Did you make the AI line yet? It seems to me that you'll have a hard time making it work, as the pit entrance and pit crews are very close together and AI drivers will want to pit through the concrete wall.. Test that so you won't bang your head later on.
- Bouncebackability
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Re: Track Ideas, W.I.P. and Teasers/Trailers
i was going to say the same, have a wall that goes around the end of the pits and 1st turn, but i would leave an open grass area with no wall inside turns 7,8,9 and 10.
two other points, i would consider increasing the shadow under the motorway and the 5/6 chicane looks a bit squarish
edit: also the wall on the inside of the 2nd hairpin, i would run that wall right on the white line down to the kerb before the 5/6 chicane, this would give some more room on the outside of turn 1
two other points, i would consider increasing the shadow under the motorway and the 5/6 chicane looks a bit squarish
edit: also the wall on the inside of the 2nd hairpin, i would run that wall right on the white line down to the kerb before the 5/6 chicane, this would give some more room on the outside of turn 1
Last edited by Bouncebackability on Sun Aug 07, 2011 11:09 am, edited 1 time in total.
- Trigger Happy
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Re: Track Ideas, W.I.P. and Teasers/Trailers
I also think, that you'll have extreme issue with pit AI line on entrance. Maybe even impossible (on 95%). A hint - replace grey for the two cars on top by better colour, the grey has no 3D effect with road around (maybe ice?).
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Re: Track Ideas, W.I.P. and Teasers/Trailers
I'd say you could put there a pond, with a small café on its edge, maybe
And I agree with Ivo that the pit entrance is too tricky for the AI.
Keep making!
And I agree with Ivo that the pit entrance is too tricky for the AI.
Keep making!
My latest creation: F-Astor Junior
I know only that I do not know
Long live speed, thrash, death, black and doom metal without forgetting grindcore!
I know only that I do not know
Long live speed, thrash, death, black and doom metal without forgetting grindcore!
Re: Track Ideas, W.I.P. and Teasers/Trailers
Okay, so this is my response ;d Firstly thank you for so much help and tips for this track ;] I know what to do with pit, will be just straight. Dithering is okay, but I will do it better. I like idea with cafe, but I don't know what i do yet.
- Trigger Happy
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Re: Track Ideas, W.I.P. and Teasers/Trailers
You're optimist. I think that neither straight nor the Brix's proposal will work - because the back-straight AI pit lane will be so close, that AIs will ''smell'' pit crews and will drive to wall between entrance and pit crews. Try to do testing version, you'll see what I mean, I hope I'm wrong.Areen wrote:I know what to do with pit, will be just straight.
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Re: Track Ideas, W.I.P. and Teasers/Trailers
You should be able to keep this entrance (I think it's very nice) if you draw the pit AI like in this picture, and if needed, also move the crews further away from the entrance. The down side is, that then the AI's wouldn't be able to use this cool entrance to it's full capabilities
Mujisan // Zunzelina // Lönnby Idrottspark // More tracks
Re: Track Ideas, W.I.P. and Teasers/Trailers
But on your picture AI pit lane crosses the best line, so there would be many accidents when one car enters the pit lane and another one doesn't .
Well, I don't like the shape of that layout. I don't know how to describe it, but it just doesn't look good to me. Especially the first corner that is too close to the back straight.
Well, I don't like the shape of that layout. I don't know how to describe it, but it just doesn't look good to me. Especially the first corner that is too close to the back straight.
- Bouncebackability
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Re: Track Ideas, W.I.P. and Teasers/Trailers
a shame that there are only 3 pits, can you not put them outside the track, or maybe at an odd angle running from the last turn along the straight after turn 2?
Re: Track Ideas, W.I.P. and Teasers/Trailers
i could try, i will try my best, to make more pitsBouncebackability wrote:a shame that there are only 3 pits, can you not put them outside the track, or maybe at an odd angle running from the last turn along the straight after turn 2?
Hello.
Re: Track Ideas, W.I.P. and Teasers/Trailers
My WiP:
It will an [evo] track.Allan Simonsen, Sean Edwards, Andrea de Cesaris, Renzo Zorzi, Jules Bianchi... God please save my buddies... hope that more won't ever go away too fast
Re: Track Ideas, W.I.P. and Teasers/Trailers
Reminds me Dijon-prenois But the corners don't look very appealing, it's just like two sections - highspeed section (interrupted by a chicane) and then esses
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Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
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